diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 16:02:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 19:17:23 +0300 |
commit | ec3940ab0a05e99a01b74c1c7e834e3f448a5d48 (patch) | |
tree | a16eb3a287cabb2c18884e31ec122c8016fd4b69 /source/blender/draw/engines/eevee/eevee_screen_raytrace.c | |
parent | 97d22e12b521a04e1d8809704bfeae8d526b24a8 (diff) |
Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index ed69c5f4727..ca6c9cdbe94 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -215,7 +215,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v * mipmap for each ray using its pdf. (filtered importance sampling) * We then evaluate the lighting from the probes and mix the results together. */ - psl->ssr_raytrace = DRW_pass_create("SSR Raytrace", DRW_STATE_WRITE_COLOR); + DRW_PASS_CREATE(psl->ssr_raytrace, DRW_STATE_WRITE_COLOR); DRWShadingGroup *grp = DRW_shgroup_create(trace_shader, psl->ssr_raytrace); DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); DRW_shgroup_uniform_texture_ref(grp, "normalBuffer", &effects->ssr_normal_input); @@ -232,7 +232,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v } DRW_shgroup_call(grp, quad, NULL); - psl->ssr_resolve = DRW_pass_create("SSR Resolve", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE); + DRW_PASS_CREATE(psl->ssr_resolve, DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE); grp = DRW_shgroup_create(resolve_shader, psl->ssr_resolve); DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &e_data.depth_src); DRW_shgroup_uniform_texture_ref(grp, "normalBuffer", &effects->ssr_normal_input); |