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authorCampbell Barton <ideasman42@gmail.com>2018-01-17 12:35:06 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-17 12:39:42 +0300
commit10ce5af2ddf2b06865dcf317fce264be615509e8 (patch)
tree8dabbb3afaa4bf2908b131325282dee4c481f24a /source/blender/draw/engines/eevee/eevee_screen_raytrace.c
parent2094bbd033f330dad062cc641a4fa440b6e391a0 (diff)
Revert "Fix use-after free in DRW_shader_create_with_lib"
Caused an error entering edit-mode. d60f26f37a & 2659500835
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index f61d94c17eb..f4b8ab807f6 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -59,16 +59,16 @@ extern char datatoc_raytrace_lib_glsl[];
static struct GPUShader *eevee_effects_screen_raytrace_shader_get(int options)
{
if (e_data.ssr_sh[options] == NULL) {
- char *ssr_shader_str;
-
- DRW_shader_create_lib(ssr_shader_str,
- datatoc_bsdf_common_lib_glsl,
- datatoc_bsdf_sampling_lib_glsl,
- datatoc_octahedron_lib_glsl,
- datatoc_lightprobe_lib_glsl,
- datatoc_ambient_occlusion_lib_glsl,
- datatoc_raytrace_lib_glsl,
- datatoc_effect_ssr_frag_glsl);
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_effect_ssr_frag_glsl);
+ char *ssr_shader_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
DynStr *ds_defines = BLI_dynstr_new();
BLI_dynstr_appendf(ds_defines, SHADER_DEFINES);