diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-13 13:44:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-13 22:59:20 +0300 |
commit | 267a9e14f5a7cda16309937b5b8fba700f8c833b (patch) | |
tree | af7cb664c3c87dfd93565d2ce5679ce37775d006 /source/blender/draw/engines/eevee/eevee_screen_raytrace.c | |
parent | b79f209041700acec9ace9c5091b6706a21b1e96 (diff) |
EEVEE: ScreenSpaceReflections: Add back multi ray-hitpoint reuse
We now reuse 9 hitpoints from the neighboorhood using a blue noise
sample distribution as mentionned in the reference presentation.
Reusing more rays does however make some area a bit more blury.
The resulting noise is quite lower compared to previous implementation
which was only reusing 4 hits.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index 75219b88e78..54f23073bd0 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -32,11 +32,6 @@ #include "GPU_texture.h" #include "eevee_private.h" -static struct { - /* These are just references, not actually allocated */ - struct GPUTexture *depth_src; -} e_data = {NULL}; /* Engine data */ - int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) { EEVEE_CommonUniformBuffer *common_data = &sldata->common_data; @@ -186,7 +181,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); - DRW_shgroup_uniform_int(grp, "neighborOffset", &effects->ssr_neighbor_ofs, 1); + DRW_shgroup_uniform_int(grp, "samplePoolOffset", &effects->taa_current_sample, 1); DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons); DRW_shgroup_call_procedural_triangles(grp, NULL, 1); } @@ -216,9 +211,6 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v EEVEE_EffectsInfo *effects = stl->effects; if (((effects->enabled_effects & EFFECT_SSR) != 0) && stl->g_data->valid_double_buffer) { - DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - e_data.depth_src = dtxl->depth; - DRW_stats_group_start("SSR"); /* Raytrace. */ |