diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-12 23:42:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-13 22:59:20 +0300 |
commit | bbc5e26051996a3e21dabec70a76f2520d6a1e70 (patch) | |
tree | 0b8fb47aefc83857198608ed7ee0dfe58c08ab5b /source/blender/draw/engines/eevee/eevee_screen_raytrace.c | |
parent | ff07a4afb88776d625db77d5f634cba79cfe50b6 (diff) |
EEVEE: ScreenSpaceReflections: Jitter starting texel
This make sure the rays are generated randomly from a fullres
texel center.
This creates more noise but increase the convergence when doing
half res tracing.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index c49f9ccc48c..75219b88e78 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -130,6 +130,9 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v struct GPUShader *trace_shader = EEVEE_shaders_effect_reflection_trace_sh_get(); struct GPUShader *resolve_shader = EEVEE_shaders_effect_reflection_resolve_sh_get(); + int hitbuf_size[3]; + GPU_texture_get_mipmap_size(effects->ssr_hit_output, 0, hitbuf_size); + /** Screen space raytracing overview * * Following Frostbite stochastic SSR. @@ -155,6 +158,9 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); + DRW_shgroup_uniform_vec2_copy(grp, "targetSize", (float[2]){hitbuf_size[0], hitbuf_size[1]}); + DRW_shgroup_uniform_float_copy( + grp, "randomScale", effects->reflection_trace_full ? 0.0f : 0.5f); DRW_shgroup_call_procedural_triangles(grp, NULL, 1); eGPUSamplerState no_filter = GPU_SAMPLER_DEFAULT; |