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authorCampbell Barton <ideasman42@gmail.com>2018-01-17 13:40:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-17 13:42:14 +0300
commitca5987c8a5ad5def6354ca306bcdbc8626bf059c (patch)
tree48c3da389da0090a3411914db0819003308e43c4 /source/blender/draw/engines/eevee/eevee_screen_raytrace.c
parentf314d9ce474924a972b89fba4c8a6ba1c0aeb4b3 (diff)
Cleanup: replace BLI_dynstr w/ BLI_string_joinN
Use in place of recently reverted 'DRW_shader_create_lib'
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index f4b8ab807f6..86896a1e01a 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -28,6 +28,7 @@
#include "DRW_render.h"
#include "BLI_dynstr.h"
+#include "BLI_string_utils.h"
#include "eevee_private.h"
#include "GPU_texture.h"
@@ -59,16 +60,14 @@ extern char datatoc_raytrace_lib_glsl[];
static struct GPUShader *eevee_effects_screen_raytrace_shader_get(int options)
{
if (e_data.ssr_sh[options] == NULL) {
- DynStr *ds_frag = BLI_dynstr_new();
- BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
- BLI_dynstr_append(ds_frag, datatoc_effect_ssr_frag_glsl);
- char *ssr_shader_str = BLI_dynstr_get_cstring(ds_frag);
- BLI_dynstr_free(ds_frag);
+ char *ssr_shader_str = BLI_string_joinN(
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_octahedron_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_ambient_occlusion_lib_glsl,
+ datatoc_raytrace_lib_glsl,
+ datatoc_effect_ssr_frag_glsl);
DynStr *ds_defines = BLI_dynstr_new();
BLI_dynstr_appendf(ds_defines, SHADER_DEFINES);