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author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:35:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:51:10 +0300 |
commit | 63f0e150edaeea26fbcc48f62597f4f5c71cc64a (patch) | |
tree | 275c7ec1f9732fd992ce8351cf0da284211edb99 /source/blender/draw/engines/eevee/eevee_screen_raytrace.c | |
parent | 480a09a92f7f1f28aabb4ad84b86ddccd6580afc (diff) |
Cleanup: comments (long lines) in draw
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index a3603fc3d64..22c7dd00b97 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -296,8 +296,9 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v /* Resolve at fullres */ int sample = (DRW_state_is_image_render()) ? effects->taa_render_sample : effects->taa_current_sample; - /* Doing a neighbor shift only after a few iteration. We wait for a prime number of cycles to avoid - * noise correlation. This reduces variance faster. */ + /* Doing a neighbor shift only after a few iteration. + * We wait for a prime number of cycles to avoid noise correlation. + * This reduces variance faster. */ effects->ssr_neighbor_ofs = ((sample / 5) % 8) * 4; switch ((sample / 11) % 4) { case 0: |