diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:02:24 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:39:26 +0300 |
commit | eb7188802daf5909351d8a3c01b68303b655c1bc (patch) | |
tree | 137c2c43be509c07efa96ba49c63b5632974cceb /source/blender/draw/engines/eevee/eevee_screen_raytrace.c | |
parent | 41431eacfa1afc66533f5d27cc21dfa58024e26c (diff) |
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because:
- Less redundancy.
- Better suffixes.
Also a few modification to GPU_texture_create_* to simplify the API:
- make the format explicit to the texture creation process.
- remove the component count as it's specified in the GPUTextureFormat.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_screen_raytrace.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c index 7d4860ea1b5..55d9484c213 100644 --- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c +++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c @@ -125,7 +125,7 @@ int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) if (use_refraction) { /* TODO: Opti: Could be shared. */ - DRW_texture_ensure_fullscreen_2D(&txl->refract_color, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER | DRW_TEX_MIPMAP); + DRW_texture_ensure_fullscreen_2D(&txl->refract_color, GPU_R11F_G11F_B10F, DRW_TEX_FILTER | DRW_TEX_MIPMAP); GPU_framebuffer_ensure_config(&fbl->refract_fb, { GPU_ATTACHMENT_NONE, @@ -149,7 +149,7 @@ int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) int tracing_res[2] = {(int)viewport_size[0] / divisor, (int)viewport_size[1] / divisor}; int size_fs[2] = {(int)viewport_size[0], (int)viewport_size[1]}; const bool high_qual_input = true; /* TODO dither low quality input */ - const DRWTextureFormat format = (high_qual_input) ? DRW_TEX_RGBA_16 : DRW_TEX_RGBA_8; + const GPUTextureFormat format = (high_qual_input) ? GPU_RGBA16F : GPU_RGBA8; /* MRT for the shading pass in order to output needed data for the SSR pass. */ effects->ssr_specrough_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], format, @@ -158,9 +158,9 @@ int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) GPU_framebuffer_texture_attach(fbl->main_fb, effects->ssr_specrough_input, 2, 0); /* Raytracing output */ - effects->ssr_hit_output = DRW_texture_pool_query_2D(tracing_res[0], tracing_res[1], DRW_TEX_RG_16I, + effects->ssr_hit_output = DRW_texture_pool_query_2D(tracing_res[0], tracing_res[1], GPU_RG16I, &draw_engine_eevee_type); - effects->ssr_pdf_output = DRW_texture_pool_query_2D(tracing_res[0], tracing_res[1], DRW_TEX_R_16, + effects->ssr_pdf_output = DRW_texture_pool_query_2D(tracing_res[0], tracing_res[1], GPU_R16F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->screen_tracing_fb, { |