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authorClément Foucault <foucault.clem@gmail.com>2021-03-12 21:23:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-13 22:59:20 +0300
commit83b7f7dfb7bef5a752b662819174f1c42f6fe26d (patch)
tree83635ace2b8fc48643307becdb0124bf0ad1873a /source/blender/draw/engines/eevee/eevee_screen_raytrace.c
parent40d579b69f2f0acdf2695fe23a315212ebffae13 (diff)
Cleanup: EEVEE: Remove SSR shader variations
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c42
1 files changed, 4 insertions, 38 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index f5b4e4d43a5..c49f9ccc48c 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -126,14 +126,9 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
EEVEE_EffectsInfo *effects = stl->effects;
LightCache *lcache = stl->g_data->light_cache;
- struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
-
if ((effects->enabled_effects & EFFECT_SSR) != 0) {
- EEVEE_SSRShaderOptions options = (effects->reflection_trace_full) ? SSR_FULL_TRACE : 0;
-
- struct GPUShader *trace_shader = EEVEE_shaders_effect_screen_raytrace_sh_get(options);
- struct GPUShader *resolve_shader = EEVEE_shaders_effect_screen_raytrace_sh_get(SSR_RESOLVE |
- options);
+ struct GPUShader *trace_shader = EEVEE_shaders_effect_reflection_trace_sh_get();
+ struct GPUShader *resolve_shader = EEVEE_shaders_effect_reflection_resolve_sh_get();
/** Screen space raytracing overview
*
@@ -160,10 +155,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
DRW_shgroup_uniform_block(grp, "planar_block", sldata->planar_ubo);
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
- if (!effects->reflection_trace_full) {
- DRW_shgroup_uniform_ivec2(grp, "halfresOffset", effects->ssr_halfres_ofs, 1);
- }
- DRW_shgroup_call(grp, quad, NULL);
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
eGPUSamplerState no_filter = GPU_SAMPLER_DEFAULT;
@@ -190,8 +182,7 @@ void EEVEE_screen_raytrace_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *v
DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined);
DRW_shgroup_uniform_int(grp, "neighborOffset", &effects->ssr_neighbor_ofs, 1);
DRW_shgroup_uniform_texture_ref(grp, "horizonBuffer", &effects->gtao_horizons);
-
- DRW_shgroup_call(grp, quad, NULL);
+ DRW_shgroup_call_procedural_triangles(grp, NULL, 1);
}
}
@@ -230,31 +221,6 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
EEVEE_effects_downsample_radiance_buffer(vedata, txl->color_double_buffer);
- /* Resolve at fullres */
- int samp = (DRW_state_is_image_render()) ? effects->taa_render_sample :
- effects->taa_current_sample;
- /* Doing a neighbor shift only after a few iteration.
- * We wait for a prime number of cycles to avoid noise correlation.
- * This reduces variance faster. */
- effects->ssr_neighbor_ofs = ((samp / 5) % 8) * 4;
- switch ((samp / 11) % 4) {
- case 0:
- effects->ssr_halfres_ofs[0] = 0;
- effects->ssr_halfres_ofs[1] = 0;
- break;
- case 1:
- effects->ssr_halfres_ofs[0] = 0;
- effects->ssr_halfres_ofs[1] = 1;
- break;
- case 2:
- effects->ssr_halfres_ofs[0] = 1;
- effects->ssr_halfres_ofs[1] = 0;
- break;
- case 4:
- effects->ssr_halfres_ofs[0] = 1;
- effects->ssr_halfres_ofs[1] = 1;
- break;
- }
GPU_framebuffer_bind(fbl->main_color_fb);
DRW_draw_pass(psl->ssr_resolve);