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authorClément Foucault <foucault.clem@gmail.com>2021-04-21 01:43:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-05-05 19:40:50 +0300
commitc8293d6258e2b74ca29356dd9deca59c127eed3c (patch)
treefaba44cc3adb6c0f066c08c0a4e093687034048d /source/blender/draw/engines/eevee/eevee_screen_raytrace.c
parent5f7f90d5a222023837efc1aab62bf2cffa997217 (diff)
Fix T86037 EEVEE: SSR option changes render passes result
This was caused by the SSR option resetting the accumulation. But the render passes were only cleared in the init phase. This means that when SSR was resetting the `taa_render_sample` the actual renderpasses would still contains 1 sample. This means the renderpasses were always divided by the wrong number of samples. The fix is to clear just before accumulation if the sample is 1. The fact that it works for motion blur is kind of a blessing. This is because we check `stl->effects->ssr_was_valid_double_buffer` before resetting the sampling. So this only happens on the first motion step and does not affect the rest of the rendering. Differential Revision: https://developer.blender.org/D11033
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_screen_raytrace.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c19
1 files changed, 9 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index 54f23073bd0..8180715e0f6 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -234,10 +234,6 @@ void EEVEE_reflection_output_init(EEVEE_ViewLayerData *UNUSED(sldata),
{
EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_TextureList *txl = vedata->txl;
- EEVEE_StorageList *stl = vedata->stl;
- EEVEE_EffectsInfo *effects = stl->effects;
-
- const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};
/* Create FrameBuffer. */
const eGPUTextureFormat texture_format = (tot_samples > 256) ? GPU_RGBA32F : GPU_RGBA16F;
@@ -245,12 +241,6 @@ void EEVEE_reflection_output_init(EEVEE_ViewLayerData *UNUSED(sldata),
GPU_framebuffer_ensure_config(&fbl->ssr_accum_fb,
{GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->ssr_accum)});
-
- /* Clear texture. */
- if (effects->taa_current_sample == 1) {
- GPU_framebuffer_bind(fbl->ssr_accum_fb);
- GPU_framebuffer_clear_color(fbl->ssr_accum_fb, clear);
- }
}
void EEVEE_reflection_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
@@ -258,9 +248,18 @@ void EEVEE_reflection_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EEV
EEVEE_FramebufferList *fbl = vedata->fbl;
EEVEE_PassList *psl = vedata->psl;
EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_EffectsInfo *effects = vedata->stl->effects;
if (stl->g_data->valid_double_buffer) {
GPU_framebuffer_bind(fbl->ssr_accum_fb);
+
+ /* Clear texture. */
+ if (effects->taa_current_sample == 1) {
+ const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ printf("Clear\n");
+ GPU_framebuffer_clear_color(fbl->ssr_accum_fb, clear);
+ }
+
DRW_draw_pass(psl->ssr_resolve);
}
}