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author | Clément Foucault <foucault.clem@gmail.com> | 2021-12-09 18:27:48 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-12-09 18:27:48 +0300 |
commit | 0a7c4afd211416df90f910f861f38acc43793d33 (patch) | |
tree | 6e3864146abccdc419f7af909bcc75480b7a0154 /source/blender/draw/engines/eevee/eevee_shader.hh | |
parent | 021bf5b171ee0624d1e427c0ccde0b5479a1e40f (diff) |
EEVEE: Shadow: Split LOD masking to its own shader
This fixes an issue with tile reuse causing corruption.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shader.hh')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_shader.hh | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shader.hh b/source/blender/draw/engines/eevee/eevee_shader.hh index 05a34ce1b61..49193a63322 100644 --- a/source/blender/draw/engines/eevee/eevee_shader.hh +++ b/source/blender/draw/engines/eevee/eevee_shader.hh @@ -116,6 +116,7 @@ enum eShaderType { SHADOW_PAGE_INIT, SHADOW_PAGE_MARK, SHADOW_TILE_DEPTH_SCAN, + SHADOW_TILE_LOD_MASK, SHADOW_TILE_SETUP, SHADOW_TILE_TAG_UPDATE, SHADOW_TILE_TAG_USAGE, |