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authorClément Foucault <foucault.clem@gmail.com>2021-12-09 18:27:48 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-12-09 18:27:48 +0300
commit0a7c4afd211416df90f910f861f38acc43793d33 (patch)
tree6e3864146abccdc419f7af909bcc75480b7a0154 /source/blender/draw/engines/eevee/eevee_shader.hh
parent021bf5b171ee0624d1e427c0ccde0b5479a1e40f (diff)
EEVEE: Shadow: Split LOD masking to its own shader
This fixes an issue with tile reuse causing corruption.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shader.hh')
-rw-r--r--source/blender/draw/engines/eevee/eevee_shader.hh1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shader.hh b/source/blender/draw/engines/eevee/eevee_shader.hh
index 05a34ce1b61..49193a63322 100644
--- a/source/blender/draw/engines/eevee/eevee_shader.hh
+++ b/source/blender/draw/engines/eevee/eevee_shader.hh
@@ -116,6 +116,7 @@ enum eShaderType {
SHADOW_PAGE_INIT,
SHADOW_PAGE_MARK,
SHADOW_TILE_DEPTH_SCAN,
+ SHADOW_TILE_LOD_MASK,
SHADOW_TILE_SETUP,
SHADOW_TILE_TAG_UPDATE,
SHADOW_TILE_TAG_USAGE,