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author | Clément Foucault <foucault.clem@gmail.com> | 2021-10-19 18:40:10 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-10-24 17:13:04 +0300 |
commit | 3db3006d4c22917cf25c12ca137d33594e323344 (patch) | |
tree | bfda4c4e37ffcd9040d2ba307bc56b2d65537056 /source/blender/draw/engines/eevee/eevee_shader.hh | |
parent | 008fb3eed9b8c318a8b50dc5a7e84e9cfb030656 (diff) |
EEVEE: Port back HiZbuffer
Pretty much identical.
Texture format is now always `GPU_R32F` to remove some workarounds.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shader.hh')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_shader.hh | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shader.hh b/source/blender/draw/engines/eevee/eevee_shader.hh index 792248540f7..4d0dc93d616 100644 --- a/source/blender/draw/engines/eevee/eevee_shader.hh +++ b/source/blender/draw/engines/eevee/eevee_shader.hh @@ -77,6 +77,9 @@ enum eShaderType { FILM_RESOLVE, FILM_RESOLVE_DEPTH, + HIZ_COPY, + HIZ_DOWNSAMPLE, + LIGHTPROBE_DISPLAY_CUBEMAP, LIGHTPROBE_DISPLAY_IRRADIANCE, |