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authorClément Foucault <foucault.clem@gmail.com>2021-04-19 15:29:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-04-19 15:29:38 +0300
commit610294205fb887536470ab80f1ce7ddde466efa6 (patch)
tree6630c1bdc4bc67d212e2dd800e76a0c071c8a73a /source/blender/draw/engines/eevee/eevee_shader.hh
parent5697f96608ce96f25e02b3888325d0d23a613175 (diff)
EEVEE: Light: Add back LTC area lights and lighting function
I did a small optimization pass to avoid some division and redundant computation. Also cleans-up the Light vector usage.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shader.hh')
-rw-r--r--source/blender/draw/engines/eevee/eevee_shader.hh4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shader.hh b/source/blender/draw/engines/eevee/eevee_shader.hh
index d3f41dae5d1..4b7c60b756b 100644
--- a/source/blender/draw/engines/eevee/eevee_shader.hh
+++ b/source/blender/draw/engines/eevee/eevee_shader.hh
@@ -64,6 +64,8 @@ extern char datatoc_eevee_depth_of_field_tiles_flatten_frag_glsl[];
extern char datatoc_eevee_film_filter_frag_glsl[];
extern char datatoc_eevee_film_lib_glsl[];
extern char datatoc_eevee_film_resolve_frag_glsl[];
+extern char datatoc_eevee_light_lib_glsl[];
+extern char datatoc_eevee_ltc_lib_glsl[];
extern char datatoc_eevee_motion_blur_gather_frag_glsl[];
extern char datatoc_eevee_motion_blur_lib_glsl[];
extern char datatoc_eevee_motion_blur_tiles_dilate_frag_glsl[];
@@ -159,6 +161,8 @@ class ShaderModule {
DRW_SHADER_LIB_ADD(shader_lib_, common_hair_lib);
DRW_SHADER_LIB_ADD(shader_lib_, common_view_lib);
DRW_SHADER_LIB_ADD(shader_lib_, eevee_sampling_lib);
+ DRW_SHADER_LIB_ADD(shader_lib_, eevee_ltc_lib);
+ DRW_SHADER_LIB_ADD(shader_lib_, eevee_light_lib);
DRW_SHADER_LIB_ADD(shader_lib_, eevee_camera_lib);
DRW_SHADER_LIB_ADD(shader_lib_, eevee_culling_lib);
DRW_SHADER_LIB_ADD(shader_lib_, eevee_culling_iter_lib);