Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authormano-wii <germano.costa@ig.com.br>2018-11-16 18:46:13 +0300
committermano-wii <germano.costa@ig.com.br>2018-11-16 18:46:13 +0300
commit1f458895f86bbc7eb731f919924da0b32ff14ed3 (patch)
tree14e79618f1d7b5f55f8d1c938c1396427cb12ade /source/blender/draw/engines/eevee/eevee_shaders.c
parent0d5b291b741039f1a6c49000f7428eba6d5d94f8 (diff)
Fix crash when rendering a scene first and then goes to eevee preview modes and cleanup
The crash only occurs with Intel 3rd generation GPUs. It occurs because the program needs to be used at least once in the opengl context in which it is created.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shaders.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_shaders.c306
1 files changed, 306 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c
new file mode 100644
index 00000000000..cf75130b2ce
--- /dev/null
+++ b/source/blender/draw/engines/eevee/eevee_shaders.c
@@ -0,0 +1,306 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file eevee_shaders.c
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "BLI_string_utils.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "GPU_shader.h"
+
+#include "eevee_private.h"
+
+const char *filter_defines = "#define HAMMERSLEY_SIZE " STRINGIFY(HAMMERSLEY_SIZE) "\n"
+#if defined(IRRADIANCE_SH_L2)
+ "#define IRRADIANCE_SH_L2\n"
+#elif defined(IRRADIANCE_CUBEMAP)
+ "#define IRRADIANCE_CUBEMAP\n"
+#elif defined(IRRADIANCE_HL2)
+ "#define IRRADIANCE_HL2\n"
+#endif
+ "#define NOISE_SIZE 64\n";
+
+static struct {
+ /* Probes */
+ struct GPUShader *probe_default_sh;
+ struct GPUShader *probe_default_studiolight_sh;
+ struct GPUShader *probe_grid_display_sh;
+ struct GPUShader *probe_cube_display_sh;
+ struct GPUShader *probe_planar_display_sh;
+ struct GPUShader *probe_filter_glossy_sh;
+ struct GPUShader *probe_filter_diffuse_sh;
+ struct GPUShader *probe_filter_visibility_sh;
+ struct GPUShader *probe_grid_fill_sh;
+ struct GPUShader *probe_planar_downsample_sh;
+
+ /* Velocity Resolve */
+ struct GPUShader *velocity_resolve_sh;
+
+ /* Temporal Anti Aliasing */
+ struct GPUShader *taa_resolve_sh;
+ struct GPUShader *taa_resolve_reproject_sh;
+
+} e_data = {NULL}; /* Engine data */
+
+extern char datatoc_bsdf_common_lib_glsl[];
+extern char datatoc_bsdf_sampling_lib_glsl[];
+extern char datatoc_common_uniforms_lib_glsl[];
+extern char datatoc_common_view_lib_glsl[];
+
+extern char datatoc_background_vert_glsl[];
+extern char datatoc_default_world_frag_glsl[];
+extern char datatoc_lightprobe_geom_glsl[];
+extern char datatoc_lightprobe_vert_glsl[];
+extern char datatoc_lightprobe_cube_display_frag_glsl[];
+extern char datatoc_lightprobe_cube_display_vert_glsl[];
+extern char datatoc_lightprobe_filter_diffuse_frag_glsl[];
+extern char datatoc_lightprobe_filter_glossy_frag_glsl[];
+extern char datatoc_lightprobe_filter_visibility_frag_glsl[];
+extern char datatoc_lightprobe_grid_display_frag_glsl[];
+extern char datatoc_lightprobe_grid_display_vert_glsl[];
+extern char datatoc_lightprobe_grid_fill_frag_glsl[];
+extern char datatoc_lightprobe_planar_display_frag_glsl[];
+extern char datatoc_lightprobe_planar_display_vert_glsl[];
+extern char datatoc_lightprobe_planar_downsample_frag_glsl[];
+extern char datatoc_lightprobe_planar_downsample_geom_glsl[];
+extern char datatoc_lightprobe_planar_downsample_vert_glsl[];
+extern char datatoc_irradiance_lib_glsl[];
+extern char datatoc_lightprobe_lib_glsl[];
+extern char datatoc_octahedron_lib_glsl[];
+
+/* Velocity Resolve */
+extern char datatoc_effect_velocity_resolve_frag_glsl[];
+
+/* Temporal Sampling */
+extern char datatoc_effect_temporal_aa_glsl[];
+
+extern GlobalsUboStorage ts;
+
+/* *********** FUNCTIONS *********** */
+
+void EEVEE_shaders_lightprobe_shaders_init(void)
+{
+ char *shader_str = NULL;
+
+ shader_str = BLI_string_joinN(
+ datatoc_common_view_lib_glsl,
+ datatoc_common_uniforms_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_glossy_frag_glsl);
+
+ e_data.probe_filter_glossy_sh = DRW_shader_create(
+ datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines);
+
+ e_data.probe_default_sh = DRW_shader_create(
+ datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL);
+
+ MEM_freeN(shader_str);
+
+ shader_str = BLI_string_joinN(
+ datatoc_common_view_lib_glsl,
+ datatoc_common_uniforms_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_diffuse_frag_glsl);
+
+ e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
+
+ MEM_freeN(shader_str);
+
+ shader_str = BLI_string_joinN(
+ datatoc_common_view_lib_glsl,
+ datatoc_common_uniforms_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_bsdf_sampling_lib_glsl,
+ datatoc_lightprobe_filter_visibility_frag_glsl);
+
+ e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
+
+ MEM_freeN(shader_str);
+
+ e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(
+ datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
+
+ e_data.probe_planar_downsample_sh = DRW_shader_create(
+ datatoc_lightprobe_planar_downsample_vert_glsl,
+ datatoc_lightprobe_planar_downsample_geom_glsl,
+ datatoc_lightprobe_planar_downsample_frag_glsl,
+ NULL);
+}
+
+GPUShader *EEVEE_shaders_probe_filter_glossy_sh_get(void) {
+ return e_data.probe_filter_glossy_sh;
+}
+
+GPUShader *EEVEE_shaders_probe_default_sh_get(void) {
+ return e_data.probe_default_sh;
+}
+
+GPUShader *EEVEE_shaders_probe_filter_diffuse_sh_get(void) {
+ return e_data.probe_filter_diffuse_sh;
+}
+
+GPUShader *EEVEE_shaders_probe_filter_visibility_sh_get(void) {
+ return e_data.probe_filter_visibility_sh;
+}
+
+GPUShader *EEVEE_shaders_probe_grid_fill_sh_get(void) {
+ return e_data.probe_grid_fill_sh;
+}
+
+GPUShader *EEVEE_shaders_probe_planar_downsample_sh_get(void) {
+ return e_data.probe_planar_downsample_sh;
+}
+
+GPUShader *EEVEE_shaders_default_studiolight_sh_get(void)
+{
+ if (e_data.probe_default_studiolight_sh == NULL) {
+ e_data.probe_default_studiolight_sh = DRW_shader_create(
+ datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, "#define LOOKDEV\n");
+ }
+ return e_data.probe_default_studiolight_sh;
+}
+
+GPUShader *EEVEE_shaders_probe_cube_display_sh_get(void)
+{
+ if (e_data.probe_cube_display_sh == NULL) {
+ char *shader_str = BLI_string_joinN(
+ datatoc_octahedron_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_common_uniforms_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_lightprobe_cube_display_frag_glsl);
+
+ char *vert_str = BLI_string_joinN(
+ datatoc_common_view_lib_glsl,
+ datatoc_lightprobe_cube_display_vert_glsl);
+
+ e_data.probe_cube_display_sh = DRW_shader_create(vert_str, NULL, shader_str, SHADER_DEFINES);
+
+ MEM_freeN(vert_str);
+ MEM_freeN(shader_str);
+ }
+ return e_data.probe_cube_display_sh;
+}
+
+ GPUShader *EEVEE_shaders_probe_grid_display_sh_get(void)
+{
+ if (e_data.probe_grid_display_sh == NULL ) {
+ char *shader_str = BLI_string_joinN(
+ datatoc_octahedron_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_common_uniforms_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_irradiance_lib_glsl,
+ datatoc_lightprobe_lib_glsl,
+ datatoc_lightprobe_grid_display_frag_glsl);
+
+ char *vert_str = BLI_string_joinN(
+ datatoc_common_view_lib_glsl,
+ datatoc_lightprobe_grid_display_vert_glsl);
+
+ e_data.probe_grid_display_sh = DRW_shader_create(vert_str, NULL, shader_str, filter_defines);
+
+ MEM_freeN(vert_str);
+ MEM_freeN(shader_str);
+ }
+ return e_data.probe_grid_display_sh;
+}
+
+ GPUShader *EEVEE_shaders_probe_planar_display_sh_get(void)
+{
+ if (e_data.probe_planar_display_sh == NULL) {
+ char *vert_str = BLI_string_joinN(
+ datatoc_common_view_lib_glsl,
+ datatoc_lightprobe_planar_display_vert_glsl);
+
+ char *shader_str = BLI_string_joinN(
+ datatoc_common_view_lib_glsl,
+ datatoc_lightprobe_planar_display_frag_glsl);
+
+ e_data.probe_planar_display_sh = DRW_shader_create(vert_str, NULL, shader_str, NULL);
+
+ MEM_freeN(vert_str);
+ MEM_freeN(shader_str);
+ }
+ return e_data.probe_planar_display_sh;
+}
+
+GPUShader *EEVEE_shaders_velocity_resolve_sh_get(void)
+{
+ if (e_data.velocity_resolve_sh == NULL) {
+ char *frag_str = BLI_string_joinN(
+ datatoc_common_uniforms_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_effect_velocity_resolve_frag_glsl);
+
+ e_data.velocity_resolve_sh = DRW_shader_create_fullscreen(frag_str, NULL);
+
+ MEM_freeN(frag_str);
+ }
+ return e_data.velocity_resolve_sh;
+}
+
+GPUShader *EEVEE_shaders_taa_resolve_sh_get(EEVEE_EffectsFlag enabled_effects)
+{
+ GPUShader *sh = NULL;
+ char *frag_str = BLI_string_joinN(
+ datatoc_common_uniforms_lib_glsl,
+ datatoc_common_view_lib_glsl,
+ datatoc_bsdf_common_lib_glsl,
+ datatoc_effect_temporal_aa_glsl);
+
+ if (enabled_effects & EFFECT_TAA_REPROJECT) {
+ sh = e_data.taa_resolve_reproject_sh = DRW_shader_create_fullscreen(frag_str, "#define USE_REPROJECTION\n");
+ }
+ else {
+ sh = e_data.taa_resolve_sh = DRW_shader_create_fullscreen(frag_str, NULL);
+ }
+
+ MEM_freeN(frag_str);
+
+ return sh;
+}
+
+void EEVEE_shaders_free(void)
+{
+ DRW_SHADER_FREE_SAFE(e_data.probe_default_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_filter_glossy_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_filter_diffuse_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_filter_visibility_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_grid_fill_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_planar_downsample_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_default_studiolight_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_grid_display_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_cube_display_sh);
+ DRW_SHADER_FREE_SAFE(e_data.probe_planar_display_sh);
+ DRW_SHADER_FREE_SAFE(e_data.velocity_resolve_sh);
+ DRW_SHADER_FREE_SAFE(e_data.taa_resolve_sh);
+ DRW_SHADER_FREE_SAFE(e_data.taa_resolve_reproject_sh);
+}