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author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-14 00:49:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-14 00:51:23 +0300 |
commit | 75fc6e3b2b3f3db9f734415ff457b723664834f9 (patch) | |
tree | 43cd3b0e5fa56b25241715e71c39e2fde47f9a28 /source/blender/draw/engines/eevee/eevee_shaders.c | |
parent | 00baf875ef5f4b06d5a427eb6ef1d1132548fd51 (diff) |
Cleanup: EEVEE: Remove the horizon search layered shader
This shader is of no use now that we the fullres hizbuffer.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shaders.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_shaders.c | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shaders.c b/source/blender/draw/engines/eevee/eevee_shaders.c index 8c9e1fae715..06763c34766 100644 --- a/source/blender/draw/engines/eevee/eevee_shaders.c +++ b/source/blender/draw/engines/eevee/eevee_shaders.c @@ -684,15 +684,6 @@ GPUShader *EEVEE_shaders_effect_ambient_occlusion_sh_get(void) return e_data.gtao_sh; } -GPUShader *EEVEE_shaders_effect_ambient_occlusion_layer_sh_get(void) -{ - if (e_data.gtao_layer_sh == NULL) { - e_data.gtao_layer_sh = DRW_shader_create_fullscreen_with_shaderlib( - datatoc_effect_gtao_frag_glsl, e_data.lib, "#define LAYERED_DEPTH\n"); - } - return e_data.gtao_layer_sh; -} - GPUShader *EEVEE_shaders_effect_ambient_occlusion_debug_sh_get(void) { if (e_data.gtao_debug_sh == NULL) { |