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authorClément Foucault <foucault.clem@gmail.com>2020-06-24 22:34:18 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-24 22:34:29 +0300
commit2ad8e16c2d7c416188bb0507a2e3066e6b9fdc7d (patch)
treedc14f7df7819b4d1ff821f28c7e2ee80b84b70c0 /source/blender/draw/engines/eevee/eevee_shadows.c
parent0dced1af34e2a714475c24357cf93c2b0147f27f (diff)
Fix T78215 EEVEE: incorrect Render Passes results when using motion blur
This was caused by a missing DRWPass initialization. Now we create the passes for every timestep but avoid clearing the buffer after the first sample.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shadows.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_shadows.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c
index 84c50a22ae6..d0e430e115f 100644
--- a/source/blender/draw/engines/eevee/eevee_shadows.c
+++ b/source/blender/draw/engines/eevee/eevee_shadows.c
@@ -412,7 +412,7 @@ void EEVEE_shadow_output_init(EEVEE_ViewLayerData *sldata,
{GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->shadow_accum)});
/* Clear texture. */
- if (DRW_state_is_image_render() || effects->taa_current_sample == 1) {
+ if (effects->taa_current_sample == 1) {
GPU_framebuffer_bind(fbl->shadow_accum_fb);
GPU_framebuffer_clear_color(fbl->shadow_accum_fb, clear);
}