diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-08 20:01:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-09 16:45:46 +0300 |
commit | f6639cc4fc1fd9fbbe1454ce216d6d0c8fe1ebdf (patch) | |
tree | dc4b1924fc1d4fbd085351cc26dab32c3235b448 /source/blender/draw/engines/eevee/eevee_shadows_cascade.c | |
parent | 2e4727e123c1cc652212875074f19f7b4bf46563 (diff) |
DRW: DebugDraw: Port module to C++ and add GPU capabilities
This is a complete rewrite of the draw debug drawing module in C++.
It uses `GPUStorageBuf` to store the data to be drawn and use indirect
drawing. This makes it easier to do a mirror API for GPU shaders.
The C++ API class is exposed through `draw_debug.hh` and should be used
when possible in new code.
However, the debug drawing will not work for platform not yet supporting
`GPUStorageBuf`. Also keep in mind that this module must only be used
in debug build for performance and compatibility reasons.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shadows_cascade.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_shadows_cascade.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c index 536242f67d8..a3ab4cdb830 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows_cascade.c +++ b/source/blender/draw/engines/eevee/eevee_shadows_cascade.c @@ -357,7 +357,7 @@ static void eevee_shadow_cascade_setup(EEVEE_LightsInfo *linfo, mul_m4_m4m4(csm_data->shadowmat[c], texcomat, viewprojmat); #ifdef DEBUG_CSM - DRW_debug_m4_as_bbox(viewprojmat, dbg_col, true); + DRW_debug_m4_as_bbox(viewprojmat, true, dbg_col); #endif } |