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author | Campbell Barton <ideasman42@gmail.com> | 2021-01-04 04:00:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-04 09:38:11 +0300 |
commit | 54f89e870425b20af14e2be03b777836b88a29af (patch) | |
tree | da5eb59c6b15979c4e62dfdafbcb38b27463d2a7 /source/blender/draw/engines/eevee/eevee_shadows_cube.c | |
parent | 9b10b3930bd7784794e87255de390ad6e6876a4b (diff) |
Cleanup: docy comments beginning with '/**' don't end with '**/'
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_shadows_cube.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_shadows_cube.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_shadows_cube.c b/source/blender/draw/engines/eevee/eevee_shadows_cube.c index 96cf032fe28..19b86476c29 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows_cube.c +++ b/source/blender/draw/engines/eevee/eevee_shadows_cube.c @@ -123,7 +123,7 @@ bool EEVEE_shadows_cube_setup(EEVEE_LightsInfo *linfo, const EEVEE_Light *evli, * Note that this may be a rough approximation an may not converge to a perfectly * smooth shadow (because sample distribution is quite non-uniform) but is enough * in practice. - **/ + */ /* NOTE: this has implication for spotlight rendering optimization * (see EEVEE_shadows_draw_cubemap). */ float angular_texel_size = 2.0f * DEG2RADF(90) / (float)linfo->shadow_cube_size; |