diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:17:16 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:25:27 +0300 |
commit | 4fa904e91c78148ba39ac40371d7680294e225bf (patch) | |
tree | ec6c1c6f6a1263e29900bedc9e876d941cc3febf /source/blender/draw/engines/eevee/eevee_subsurface.c | |
parent | db5a82302cb322b24d0e0a315e6af499706e8aca (diff) |
Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index 49bea1fb01e..5954774b00e 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -86,11 +86,11 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) * as the depth buffer we are sampling from. This could be avoided if the stencil is * a separate texture but that needs OpenGL 4.4 or ARB_texture_stencil8. * OR OpenGL 4.3 / ARB_ES3_compatibility if using a renderbuffer instead */ - effects->sss_stencil = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_DEPTH24_STENCIL8, + effects->sss_stencil = DRW_texture_pool_query_2d(fs_size[0], fs_size[1], GPU_DEPTH24_STENCIL8, &draw_engine_eevee_type); - effects->sss_blur = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_RGBA16F, + effects->sss_blur = DRW_texture_pool_query_2d(fs_size[0], fs_size[1], GPU_RGBA16F, &draw_engine_eevee_type); - effects->sss_data = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_RGBA16F, + effects->sss_data = DRW_texture_pool_query_2d(fs_size[0], fs_size[1], GPU_RGBA16F, &draw_engine_eevee_type); GPUTexture *stencil_tex = effects->sss_stencil; @@ -123,7 +123,7 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) }); if (effects->sss_separate_albedo) { - effects->sss_albedo = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_R11F_G11F_B10F, + effects->sss_albedo = DRW_texture_pool_query_2d(fs_size[0], fs_size[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); } else { @@ -160,8 +160,8 @@ void EEVEE_subsurface_output_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Dat const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); if (scene_eval->eevee.flag & SCE_EEVEE_SSS_ENABLED) { - DRW_texture_ensure_fullscreen_2D(&txl->sss_dir_accum, GPU_RGBA16F, 0); - DRW_texture_ensure_fullscreen_2D(&txl->sss_col_accum, GPU_RGBA16F, 0); + DRW_texture_ensure_fullscreen_2d(&txl->sss_dir_accum, GPU_RGBA16F, 0); + DRW_texture_ensure_fullscreen_2d(&txl->sss_col_accum, GPU_RGBA16F, 0); GPUTexture *stencil_tex = effects->sss_stencil; |