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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 00:09:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch) | |
tree | 4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/draw/engines/eevee/eevee_subsurface.c | |
parent | 4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff) |
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index 74fb7ac99b7..5daa6e7c622 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -212,7 +212,7 @@ void EEVEE_subsurface_add_pass(EEVEE_ViewLayerData *sldata, GPUTexture **depth_src = GPU_depth_blitting_workaround() ? &effects->sss_stencil : &dtxl->depth; struct GPUTexture *sss_tex_profile = NULL; - struct GPUUniformBuffer *sss_profile = GPU_material_sss_profile_get( + struct GPUUniformBuf *sss_profile = GPU_material_sss_profile_get( gpumat, stl->effects->sss_sample_count, &sss_tex_profile); if (!sss_profile) { |