diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:02:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-30 17:39:26 +0300 |
commit | eb7188802daf5909351d8a3c01b68303b655c1bc (patch) | |
tree | 137c2c43be509c07efa96ba49c63b5632974cceb /source/blender/draw/engines/eevee/eevee_subsurface.c | |
parent | 41431eacfa1afc66533f5d27cc21dfa58024e26c (diff) |
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because:
- Less redundancy.
- Better suffixes.
Also a few modification to GPU_texture_create_* to simplify the API:
- make the format explicit to the texture creation process.
- remove the component count as it's specified in the GPUTextureFormat.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index ebaf559d22b..b69b05a917b 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -91,11 +91,11 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) * as the depth buffer we are sampling from. This could be avoided if the stencil is * a separate texture but that needs OpenGL 4.4 or ARB_texture_stencil8. * OR OpenGL 4.3 / ARB_ES3_compatibility if using a renderbuffer instead */ - effects->sss_stencil = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], DRW_TEX_DEPTH_24_STENCIL_8, + effects->sss_stencil = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_DEPTH24_STENCIL8, &draw_engine_eevee_type); - effects->sss_blur = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], DRW_TEX_RGBA_16, + effects->sss_blur = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_RGBA16F, &draw_engine_eevee_type); - effects->sss_data = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], DRW_TEX_RGBA_16, + effects->sss_data = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_RGBA16F, &draw_engine_eevee_type); GPU_framebuffer_ensure_config(&fbl->sss_blur_fb, { @@ -114,7 +114,7 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) }); if (effects->sss_separate_albedo) { - effects->sss_albedo = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], DRW_TEX_RGB_11_11_10, + effects->sss_albedo = DRW_texture_pool_query_2D(fs_size[0], fs_size[1], GPU_R11F_G11F_B10F, &draw_engine_eevee_type); } else { @@ -151,8 +151,8 @@ void EEVEE_subsurface_output_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Dat IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); if (BKE_collection_engine_property_value_get_bool(props, "sss_enable")) { - DRW_texture_ensure_fullscreen_2D(&txl->sss_dir_accum, DRW_TEX_RGBA_16, 0); - DRW_texture_ensure_fullscreen_2D(&txl->sss_col_accum, DRW_TEX_RGBA_16, 0); + DRW_texture_ensure_fullscreen_2D(&txl->sss_dir_accum, GPU_RGBA16F, 0); + DRW_texture_ensure_fullscreen_2D(&txl->sss_col_accum, GPU_RGBA16F, 0); GPU_framebuffer_ensure_config(&fbl->sss_accum_fb, { GPU_ATTACHMENT_TEXTURE(effects->sss_stencil), |