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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:35:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:50:48 +0300 |
commit | f1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch) | |
tree | 0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/draw/engines/eevee/eevee_subsurface.c | |
parent | fae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff) |
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index 7fd39007263..129822ed8a9 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -315,7 +315,7 @@ void EEVEE_subsurface_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) if (!DRW_pass_is_empty(psl->sss_translucency_ps)) { /* We sample the shadow-maps using normal sampler. We need to disable Comparison mode. - * TODO(fclem): avoid this by using sampler objects.*/ + * TODO(fclem): avoid this by using sampler objects. */ GPU_texture_compare_mode(sldata->shadow_cube_pool, false); GPU_texture_compare_mode(sldata->shadow_cascade_pool, false); |