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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-24 22:34:18 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-24 22:34:29 +0300 |
commit | 2ad8e16c2d7c416188bb0507a2e3066e6b9fdc7d (patch) | |
tree | dc14f7df7819b4d1ff821f28c7e2ee80b84b70c0 /source/blender/draw/engines/eevee/eevee_subsurface.c | |
parent | 0dced1af34e2a714475c24357cf93c2b0147f27f (diff) |
Fix T78215 EEVEE: incorrect Render Passes results when using motion blur
This was caused by a missing DRWPass initialization.
Now we create the passes for every timestep but avoid clearing the
buffer after the first sample.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index a7598461228..ef4588f4aca 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -187,7 +187,7 @@ void EEVEE_subsurface_output_init(EEVEE_ViewLayerData *UNUSED(sldata), * already higher than one. This is noticeable when loading a file that has the diffuse light * pass in look dev mode active. `texture_created` will make sure that newly created textures * are cleared. */ - if (DRW_state_is_image_render() || effects->taa_current_sample == 1 || texture_created) { + if (effects->taa_current_sample == 1 || texture_created) { float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f}; GPU_framebuffer_bind(fbl->sss_accum_fb); GPU_framebuffer_clear_color(fbl->sss_accum_fb, clear); |