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authorClément Foucault <foucault.clem@gmail.com>2018-01-31 23:17:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-02-01 20:09:17 +0300
commit253b412acefc6abe9c221a4886e153739c4f50f4 (patch)
tree1b6c307dc634d55b5337e3ae0b370d295d1ac844 /source/blender/draw/engines/eevee/eevee_subsurface.c
parenta57063a432a3908b0b750b889478ba87dfed60e2 (diff)
Eevee: Render: Add Subsurface Pass support.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_subsurface.c93
1 files changed, 91 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c
index e93e9574acd..4ca1f0f42a1 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -33,7 +33,7 @@
#include "GPU_texture.h"
static struct {
- struct GPUShader *sss_sh[3];
+ struct GPUShader *sss_sh[4];
} e_data = {NULL}; /* Engine data */
extern char datatoc_common_uniforms_lib_glsl[];
@@ -49,6 +49,9 @@ static void eevee_create_shader_subsurface(void)
e_data.sss_sh[1] = DRW_shader_create_fullscreen(frag_str, "#define SECOND_PASS\n");
e_data.sss_sh[2] = DRW_shader_create_fullscreen(frag_str, "#define SECOND_PASS\n"
"#define USE_SEP_ALBEDO\n");
+ e_data.sss_sh[3] = DRW_shader_create_fullscreen(frag_str, "#define SECOND_PASS\n"
+ "#define USE_SEP_ALBEDO\n"
+ "#define RESULT_ACCUM\n");
MEM_freeN(frag_str);
}
@@ -71,6 +74,11 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
effects->sss_separate_albedo = BKE_collection_engine_property_value_get_bool(props, "sss_separate_albedo");
common_data->sss_jitter_threshold = BKE_collection_engine_property_value_get_float(props, "sss_jitter_threshold");
+ /* Force separate albedo for final render */
+ if (DRW_state_is_image_render()) {
+ effects->sss_separate_albedo = true;
+ }
+
/* Shaders */
if (!e_data.sss_sh[0]) {
eevee_create_shader_subsurface();
@@ -109,6 +117,47 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
return 0;
}
+static void set_shgrp_stencil(void *UNUSED(userData), DRWShadingGroup *shgrp)
+{
+ DRW_shgroup_stencil_mask(shgrp, 255);
+}
+
+void EEVEE_subsurface_output_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+{
+ EEVEE_FramebufferList *fbl = vedata->fbl;
+ EEVEE_TextureList *txl = vedata->txl;
+ const float *viewport_size = DRW_viewport_size_get();
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ ViewLayer *view_layer = draw_ctx->view_layer;
+ IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
+
+ if (BKE_collection_engine_property_value_get_bool(props, "sss_enable")) {
+ float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+
+ DRWFboTexture tex_data[2] = {{&txl->sss_dir_accum, DRW_TEX_RGBA_16, 0},
+ {&txl->sss_col_accum, DRW_TEX_RGBA_16, 0}};
+ DRW_framebuffer_init(&fbl->sss_accum_fb, &draw_engine_eevee_type, (int)viewport_size[0], (int)viewport_size[1],
+ tex_data, 2);
+
+ /* Clear texture. */
+ DRW_framebuffer_bind(fbl->sss_accum_fb);
+ DRW_framebuffer_clear(true, false, false, clear, 0.0f);
+
+ /* Make the opaque refraction pass mask the sss. */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_CLIP_PLANES |
+ DRW_STATE_WIRE | DRW_STATE_WRITE_STENCIL;
+ DRW_pass_state_set(vedata->psl->refract_pass, state);
+ DRW_pass_foreach_shgroup(vedata->psl->refract_pass, &set_shgrp_stencil, NULL);
+ }
+ else {
+ /* Cleanup to release memory */
+ DRW_TEXTURE_FREE_SAFE(txl->sss_dir_accum);
+ DRW_TEXTURE_FREE_SAFE(txl->sss_col_accum);
+ DRW_FRAMEBUFFER_FREE_SAFE(fbl->sss_accum_fb);
+ }
+}
+
void EEVEE_subsurface_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
@@ -121,7 +170,9 @@ void EEVEE_subsurface_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
*/
psl->sss_blur_ps = DRW_pass_create("Blur Horiz", DRW_STATE_WRITE_COLOR | DRW_STATE_STENCIL_EQUAL);
- psl->sss_resolve_ps = DRW_pass_create("Blur Vert", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE | DRW_STATE_STENCIL_EQUAL);
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE | DRW_STATE_STENCIL_EQUAL;
+ psl->sss_resolve_ps = DRW_pass_create("Blur Vert", state);
+ psl->sss_accum_ps = DRW_pass_create("Resolve Accum", state);
}
}
@@ -157,6 +208,18 @@ void EEVEE_subsurface_add_pass(
if (effects->sss_separate_albedo) {
DRW_shgroup_uniform_buffer(grp, "sssAlbedo", &txl->sss_albedo);
}
+
+ if (DRW_state_is_image_render()) {
+ grp = DRW_shgroup_create(e_data.sss_sh[3], psl->sss_accum_ps);
+ DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
+ DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth);
+ DRW_shgroup_uniform_buffer(grp, "sssData", &txl->sss_blur);
+ DRW_shgroup_uniform_buffer(grp, "sssAlbedo", &txl->sss_albedo);
+ DRW_shgroup_uniform_block(grp, "sssProfile", sss_profile);
+ DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
+ DRW_shgroup_stencil_mask(grp, sss_id);
+ DRW_shgroup_call_add(grp, quad, NULL);
+ }
}
void EEVEE_subsurface_data_render(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
@@ -271,9 +334,35 @@ void EEVEE_subsurface_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
}
}
+void EEVEE_subsurface_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+{
+ EEVEE_PassList *psl = vedata->psl;
+ EEVEE_FramebufferList *fbl = vedata->fbl;
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_EffectsInfo *effects = stl->effects;
+
+ if (((effects->enabled_effects & EFFECT_SSS) != 0) && (fbl->sss_accum_fb != NULL)) {
+ /* Copy stencil channel, could be avoided (see EEVEE_subsurface_init) */
+ DRW_framebuffer_blit(fbl->main, fbl->sss_blur_fb, false, true);
+
+ /* Only do vertical pass + Resolve */
+ DRW_framebuffer_texture_detach(txl->sss_stencil);
+ DRW_framebuffer_texture_attach(fbl->sss_accum_fb, txl->sss_stencil, 0, 0);
+ DRW_framebuffer_bind(fbl->sss_accum_fb);
+ DRW_draw_pass(psl->sss_accum_ps);
+
+ /* Restore */
+ DRW_framebuffer_texture_detach(txl->sss_stencil);
+ DRW_framebuffer_texture_attach(fbl->sss_blur_fb, txl->sss_stencil, 0, 0);
+ DRW_framebuffer_bind(fbl->main);
+ }
+}
+
void EEVEE_subsurface_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.sss_sh[0]);
DRW_SHADER_FREE_SAFE(e_data.sss_sh[1]);
DRW_SHADER_FREE_SAFE(e_data.sss_sh[2]);
+ DRW_SHADER_FREE_SAFE(e_data.sss_sh[3]);
}