diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-31 23:17:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-02-01 20:09:17 +0300 |
commit | 253b412acefc6abe9c221a4886e153739c4f50f4 (patch) | |
tree | 1b6c307dc634d55b5337e3ae0b370d295d1ac844 /source/blender/draw/engines/eevee/eevee_subsurface.c | |
parent | a57063a432a3908b0b750b889478ba87dfed60e2 (diff) |
Eevee: Render: Add Subsurface Pass support.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_subsurface.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 93 |
1 files changed, 91 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index e93e9574acd..4ca1f0f42a1 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -33,7 +33,7 @@ #include "GPU_texture.h" static struct { - struct GPUShader *sss_sh[3]; + struct GPUShader *sss_sh[4]; } e_data = {NULL}; /* Engine data */ extern char datatoc_common_uniforms_lib_glsl[]; @@ -49,6 +49,9 @@ static void eevee_create_shader_subsurface(void) e_data.sss_sh[1] = DRW_shader_create_fullscreen(frag_str, "#define SECOND_PASS\n"); e_data.sss_sh[2] = DRW_shader_create_fullscreen(frag_str, "#define SECOND_PASS\n" "#define USE_SEP_ALBEDO\n"); + e_data.sss_sh[3] = DRW_shader_create_fullscreen(frag_str, "#define SECOND_PASS\n" + "#define USE_SEP_ALBEDO\n" + "#define RESULT_ACCUM\n"); MEM_freeN(frag_str); } @@ -71,6 +74,11 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) effects->sss_separate_albedo = BKE_collection_engine_property_value_get_bool(props, "sss_separate_albedo"); common_data->sss_jitter_threshold = BKE_collection_engine_property_value_get_float(props, "sss_jitter_threshold"); + /* Force separate albedo for final render */ + if (DRW_state_is_image_render()) { + effects->sss_separate_albedo = true; + } + /* Shaders */ if (!e_data.sss_sh[0]) { eevee_create_shader_subsurface(); @@ -109,6 +117,47 @@ int EEVEE_subsurface_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) return 0; } +static void set_shgrp_stencil(void *UNUSED(userData), DRWShadingGroup *shgrp) +{ + DRW_shgroup_stencil_mask(shgrp, 255); +} + +void EEVEE_subsurface_output_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) +{ + EEVEE_FramebufferList *fbl = vedata->fbl; + EEVEE_TextureList *txl = vedata->txl; + const float *viewport_size = DRW_viewport_size_get(); + + const DRWContextState *draw_ctx = DRW_context_state_get(); + ViewLayer *view_layer = draw_ctx->view_layer; + IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); + + if (BKE_collection_engine_property_value_get_bool(props, "sss_enable")) { + float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + + DRWFboTexture tex_data[2] = {{&txl->sss_dir_accum, DRW_TEX_RGBA_16, 0}, + {&txl->sss_col_accum, DRW_TEX_RGBA_16, 0}}; + DRW_framebuffer_init(&fbl->sss_accum_fb, &draw_engine_eevee_type, (int)viewport_size[0], (int)viewport_size[1], + tex_data, 2); + + /* Clear texture. */ + DRW_framebuffer_bind(fbl->sss_accum_fb); + DRW_framebuffer_clear(true, false, false, clear, 0.0f); + + /* Make the opaque refraction pass mask the sss. */ + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_CLIP_PLANES | + DRW_STATE_WIRE | DRW_STATE_WRITE_STENCIL; + DRW_pass_state_set(vedata->psl->refract_pass, state); + DRW_pass_foreach_shgroup(vedata->psl->refract_pass, &set_shgrp_stencil, NULL); + } + else { + /* Cleanup to release memory */ + DRW_TEXTURE_FREE_SAFE(txl->sss_dir_accum); + DRW_TEXTURE_FREE_SAFE(txl->sss_col_accum); + DRW_FRAMEBUFFER_FREE_SAFE(fbl->sss_accum_fb); + } +} + void EEVEE_subsurface_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) { EEVEE_PassList *psl = vedata->psl; @@ -121,7 +170,9 @@ void EEVEE_subsurface_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data */ psl->sss_blur_ps = DRW_pass_create("Blur Horiz", DRW_STATE_WRITE_COLOR | DRW_STATE_STENCIL_EQUAL); - psl->sss_resolve_ps = DRW_pass_create("Blur Vert", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE | DRW_STATE_STENCIL_EQUAL); + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE | DRW_STATE_STENCIL_EQUAL; + psl->sss_resolve_ps = DRW_pass_create("Blur Vert", state); + psl->sss_accum_ps = DRW_pass_create("Resolve Accum", state); } } @@ -157,6 +208,18 @@ void EEVEE_subsurface_add_pass( if (effects->sss_separate_albedo) { DRW_shgroup_uniform_buffer(grp, "sssAlbedo", &txl->sss_albedo); } + + if (DRW_state_is_image_render()) { + grp = DRW_shgroup_create(e_data.sss_sh[3], psl->sss_accum_ps); + DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex()); + DRW_shgroup_uniform_buffer(grp, "depthBuffer", &dtxl->depth); + DRW_shgroup_uniform_buffer(grp, "sssData", &txl->sss_blur); + DRW_shgroup_uniform_buffer(grp, "sssAlbedo", &txl->sss_albedo); + DRW_shgroup_uniform_block(grp, "sssProfile", sss_profile); + DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); + DRW_shgroup_stencil_mask(grp, sss_id); + DRW_shgroup_call_add(grp, quad, NULL); + } } void EEVEE_subsurface_data_render(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) @@ -271,9 +334,35 @@ void EEVEE_subsurface_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v } } +void EEVEE_subsurface_output_accumulate(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata) +{ + EEVEE_PassList *psl = vedata->psl; + EEVEE_FramebufferList *fbl = vedata->fbl; + EEVEE_TextureList *txl = vedata->txl; + EEVEE_StorageList *stl = vedata->stl; + EEVEE_EffectsInfo *effects = stl->effects; + + if (((effects->enabled_effects & EFFECT_SSS) != 0) && (fbl->sss_accum_fb != NULL)) { + /* Copy stencil channel, could be avoided (see EEVEE_subsurface_init) */ + DRW_framebuffer_blit(fbl->main, fbl->sss_blur_fb, false, true); + + /* Only do vertical pass + Resolve */ + DRW_framebuffer_texture_detach(txl->sss_stencil); + DRW_framebuffer_texture_attach(fbl->sss_accum_fb, txl->sss_stencil, 0, 0); + DRW_framebuffer_bind(fbl->sss_accum_fb); + DRW_draw_pass(psl->sss_accum_ps); + + /* Restore */ + DRW_framebuffer_texture_detach(txl->sss_stencil); + DRW_framebuffer_texture_attach(fbl->sss_blur_fb, txl->sss_stencil, 0, 0); + DRW_framebuffer_bind(fbl->main); + } +} + void EEVEE_subsurface_free(void) { DRW_SHADER_FREE_SAFE(e_data.sss_sh[0]); DRW_SHADER_FREE_SAFE(e_data.sss_sh[1]); DRW_SHADER_FREE_SAFE(e_data.sss_sh[2]); + DRW_SHADER_FREE_SAFE(e_data.sss_sh[3]); } |