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author | Clément Foucault <foucault.clem@gmail.com> | 2021-02-22 19:32:26 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-02-22 19:34:09 +0300 |
commit | d45a89ee443ec4469505caef4a7d64e525da08fd (patch) | |
tree | 01722c8e41dc5fde1698e6f3c5766840f56aeff1 /source/blender/draw/engines/eevee/eevee_temporal_sampling.c | |
parent | cd1a08398437bb6be4ea82bb553ef3e8dcaee7ab (diff) |
Fix T85609 EEVEE: Viewport "vibrates" when mouse input is active
Taa offset was applied on first sample. This wasn't happening before
DOF refactor.
Also fixes T85618 Wireframe Displays Strangely in Eevee (Rendered,
material Preview)
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_temporal_sampling.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_temporal_sampling.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 226d98cc50d..97bbf37a07e 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -151,7 +151,9 @@ void EEVEE_temporal_sampling_matrices_calc(EEVEE_EffectsInfo *effects, const dou float ofs[2]; EEVEE_temporal_sampling_offset_calc(ht_point, rd->gauss, ofs); - window_translate_m4(winmat, persmat, ofs[0] / viewport_size[0], ofs[1] / viewport_size[1]); + if (effects->taa_current_sample > 1) { + window_translate_m4(winmat, persmat, ofs[0] / viewport_size[0], ofs[1] / viewport_size[1]); + } /* Jitter is in pixel space. Focus distance in world space units. */ float dof_jitter[2], focus_distance; |