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authorClément Foucault <foucault.clem@gmail.com>2018-05-01 20:39:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-01 20:39:18 +0300
commite1bd883df3c1d41630b96ee3f9b570480b30a1e8 (patch)
tree5e2acd29e05608d2c476a82f41cd1ee51df0e069 /source/blender/draw/engines/eevee/eevee_temporal_sampling.c
parent20c1edf59285e807b56516c6b9a09da59e5ff140 (diff)
Eevee: Don't enable temporal AA when using 1 sample only.
This was producing infinite rendering but wasn't noticeable.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_temporal_sampling.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_temporal_sampling.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index dea6c362afa..b7f9af92673 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -178,6 +178,7 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
// EEVEE_FramebufferList *fbl = vedata->fbl;
// EEVEE_TextureList *txl = vedata->txl;
EEVEE_EffectsInfo *effects = stl->effects;
+ int repro_flag = 0;
if (!e_data.taa_resolve_sh) {
eevee_create_shader_temporal_sampling();
@@ -194,14 +195,6 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
ViewLayer *view_layer = draw_ctx->view_layer;
IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE);
- int repro_flag = 0;
- if (!DRW_state_is_image_render() &&
- BKE_collection_engine_property_value_get_bool(props, "taa_reprojection"))
- {
- repro_flag = EFFECT_TAA_REPROJECT | EFFECT_VELOCITY_BUFFER | EFFECT_DEPTH_DOUBLE_BUFFER | EFFECT_DOUBLE_BUFFER | EFFECT_POST_BUFFER;
- effects->taa_reproject_sample = ((effects->taa_reproject_sample + 1) % 16);
- }
-
if ((BKE_collection_engine_property_value_get_int(props, "taa_samples") != 1 &&
/* FIXME the motion blur camera evaluation is tagging view_updated
* thus making the TAA always reset and never stopping rendering. */
@@ -210,6 +203,13 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data
{
float persmat[4][4], viewmat[4][4];
+ if (!DRW_state_is_image_render() &&
+ BKE_collection_engine_property_value_get_bool(props, "taa_reprojection"))
+ {
+ repro_flag = EFFECT_TAA_REPROJECT | EFFECT_VELOCITY_BUFFER | EFFECT_DEPTH_DOUBLE_BUFFER | EFFECT_DOUBLE_BUFFER | EFFECT_POST_BUFFER;
+ effects->taa_reproject_sample = ((effects->taa_reproject_sample + 1) % 16);
+ }
+
/* Until we support reprojection, we need to make sure
* that the history buffer contains correct information. */
bool view_is_valid = stl->g_data->valid_double_buffer;