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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 16:02:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-17 19:17:23 +0300 |
commit | ec3940ab0a05e99a01b74c1c7e834e3f448a5d48 (patch) | |
tree | a16eb3a287cabb2c18884e31ec122c8016fd4b69 /source/blender/draw/engines/eevee/eevee_temporal_sampling.c | |
parent | 97d22e12b521a04e1d8809704bfeae8d526b24a8 (diff) |
Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_temporal_sampling.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_temporal_sampling.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index b191962acf3..a488e16093a 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -283,7 +283,7 @@ void EEVEE_temporal_sampling_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data if ((effects->enabled_effects & (EFFECT_TAA | EFFECT_TAA_REPROJECT)) != 0) { struct GPUShader *sh = EEVEE_shaders_taa_resolve_sh_get(effects->enabled_effects); - psl->taa_resolve = DRW_pass_create("Temporal AA Resolve", DRW_STATE_WRITE_COLOR); + DRW_PASS_CREATE(psl->taa_resolve, DRW_STATE_WRITE_COLOR); DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->taa_resolve); DRW_shgroup_uniform_texture_ref(grp, "colorHistoryBuffer", &txl->taa_history); |