diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-05-16 20:34:24 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-05-17 00:13:28 +0300 |
commit | 15c2801aac333341f0993f53a714a66f9f2384b2 (patch) | |
tree | 9ae8f85094dc3128d65225b6e6419b6280379710 /source/blender/draw/engines/eevee/eevee_temporal_sampling.c | |
parent | d8dca3c3b05d83b3771b62def041b342fc7d6e93 (diff) |
Move EEVEE properties into scene
We handle doversion for the scene properties, but not for the
view layer overrides.
Overrides will be implemented in a different way via dynamic overrides.
For now this data is completely lost.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_temporal_sampling.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_temporal_sampling.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 889a7f6cdcd..7cd76669fe4 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -32,6 +32,8 @@ #include "BLI_rand.h" #include "BLI_string_utils.h" +#include "DEG_depsgraph_query.h" + #include "eevee_private.h" #include "GPU_texture.h" @@ -192,10 +194,9 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data effects->taa_render_sample = 1; const DRWContextState *draw_ctx = DRW_context_state_get(); - ViewLayer *view_layer = draw_ctx->view_layer; - IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, RE_engine_id_BLENDER_EEVEE); + const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); - if ((BKE_collection_engine_property_value_get_int(props, "taa_samples") != 1 && + if (((scene_eval->eevee.taa_samples != 1) && /* FIXME the motion blur camera evaluation is tagging view_updated * thus making the TAA always reset and never stopping rendering. */ (effects->enabled_effects & EFFECT_MOTION_BLUR) == 0) || @@ -204,7 +205,7 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data float persmat[4][4], viewmat[4][4]; if (!DRW_state_is_image_render() && - BKE_collection_engine_property_value_get_bool(props, "taa_reprojection")) + (scene_eval->eevee.flag & SCE_EEVEE_TAA_REPROJECTION)) { repro_flag = EFFECT_TAA_REPROJECT | EFFECT_VELOCITY_BUFFER | EFFECT_DEPTH_DOUBLE_BUFFER | EFFECT_DOUBLE_BUFFER | EFFECT_POST_BUFFER; effects->taa_reproject_sample = ((effects->taa_reproject_sample + 1) % 16); @@ -221,7 +222,7 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data view_is_valid = view_is_valid && (ED_screen_animation_no_scrub(wm) == NULL); } - effects->taa_total_sample = BKE_collection_engine_property_value_get_int(props, "taa_samples"); + effects->taa_total_sample = scene_eval->eevee.taa_samples; MAX2(effects->taa_total_sample, 0); DRW_viewport_matrix_get(persmat, DRW_MAT_PERS); |