diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-05 12:25:00 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-05 12:25:28 +0300 |
commit | d73f74793ef5ecd1d3edd913af3b4f21a1a7e3a2 (patch) | |
tree | 1b86ea8ccc513edfea7a896ac139a7115a7d3e1b /source/blender/draw/engines/eevee/eevee_temporal_sampling.c | |
parent | 9a00d57371afd28ff3afe43c941bda2c76fea66f (diff) |
Eevee: Make Ogl render sampling more correct
Result is less noisy ogl renders.
What this patch does:
- the draw loops gets accumulated into the output buffer.
- disable TXAA persmat jittering in ogl render since ogl render already does that.
- make noise texture update correct accross all draw loops. Previously it was reset between each FSAA samples.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_temporal_sampling.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_temporal_sampling.c | 99 |
1 files changed, 65 insertions, 34 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 5faac4c42cc..3ed2a20e68c 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -51,14 +51,21 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data EEVEE_TextureList *txl = vedata->txl; EEVEE_EffectsInfo *effects = stl->effects; + /* Reset for each "redraw". When rendering using ogl render, + * we accumulate the redraw inside the drawing loop in eevee_draw_background(). + * But we do NOT accumulate between "redraw" (as in full draw manager drawloop) + * because the opengl render already does that. */ + effects->taa_render_sample = 1; + const DRWContextState *draw_ctx = DRW_context_state_get(); ViewLayer *view_layer = draw_ctx->view_layer; IDProperty *props = BKE_view_layer_engine_evaluated_get(view_layer, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_EEVEE); - if (BKE_collection_engine_property_value_get_int(props, "taa_samples") != 1 && + if ((BKE_collection_engine_property_value_get_int(props, "taa_samples") != 1 && /* FIXME the motion blur camera evaluation is tagging view_updated * thus making the TAA always reset and never stopping rendering. */ - (effects->enabled_effects & EFFECT_MOTION_BLUR) == 0) + (effects->enabled_effects & EFFECT_MOTION_BLUR) == 0) || + DRW_state_is_image_render()) { const float *viewport_size = DRW_viewport_size_get(); float persmat[4][4], viewmat[4][4]; @@ -79,40 +86,48 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data DRW_viewport_matrix_get(persmat, DRW_MAT_PERS); DRW_viewport_matrix_get(viewmat, DRW_MAT_VIEW); DRW_viewport_matrix_get(effects->overide_winmat, DRW_MAT_WIN); - view_is_valid = view_is_valid && compare_m4m4(persmat, effects->prev_drw_persmat, FLT_MIN); - copy_m4_m4(effects->prev_drw_persmat, persmat); + /* The view is jittered by the oglrenderer. So avoid testing in this case. */ + if (!DRW_state_is_image_render()) { + view_is_valid = view_is_valid && compare_m4m4(persmat, effects->prev_drw_persmat, FLT_MIN); + copy_m4_m4(effects->prev_drw_persmat, persmat); + } /* Prevent ghosting from probe data. */ view_is_valid = view_is_valid && (effects->prev_drw_support == DRW_state_draw_support()); effects->prev_drw_support = DRW_state_draw_support(); - if (view_is_valid && - ((effects->taa_total_sample == 0) || - (effects->taa_current_sample < effects->taa_total_sample))) + if (((effects->taa_total_sample == 0) || (effects->taa_current_sample < effects->taa_total_sample)) || + DRW_state_is_image_render()) { - effects->taa_current_sample += 1; - - effects->taa_alpha = 1.0f / (float)(effects->taa_current_sample); - - double ht_point[2]; - double ht_offset[2] = {0.0, 0.0}; - unsigned int ht_primes[2] = {2, 3}; - - BLI_halton_2D(ht_primes, ht_offset, effects->taa_current_sample - 1, ht_point); - - window_translate_m4( - effects->overide_winmat, persmat, - ((float)(ht_point[0]) * 2.0f - 1.0f) / viewport_size[0], - ((float)(ht_point[1]) * 2.0f - 1.0f) / viewport_size[1]); - - mul_m4_m4m4(effects->overide_persmat, effects->overide_winmat, viewmat); - invert_m4_m4(effects->overide_persinv, effects->overide_persmat); - invert_m4_m4(effects->overide_wininv, effects->overide_winmat); - - DRW_viewport_matrix_override_set(effects->overide_persmat, DRW_MAT_PERS); - DRW_viewport_matrix_override_set(effects->overide_persinv, DRW_MAT_PERSINV); - DRW_viewport_matrix_override_set(effects->overide_winmat, DRW_MAT_WIN); - DRW_viewport_matrix_override_set(effects->overide_wininv, DRW_MAT_WININV); + if (view_is_valid) { + /* OGL render already jitter the camera. */ + if (!DRW_state_is_image_render()) { + effects->taa_current_sample += 1; + + double ht_point[2]; + double ht_offset[2] = {0.0, 0.0}; + unsigned int ht_primes[2] = {2, 3}; + + BLI_halton_2D(ht_primes, ht_offset, effects->taa_current_sample - 1, ht_point); + + window_translate_m4( + effects->overide_winmat, persmat, + ((float)(ht_point[0]) * 2.0f - 1.0f) / viewport_size[0], + ((float)(ht_point[1]) * 2.0f - 1.0f) / viewport_size[1]); + + mul_m4_m4m4(effects->overide_persmat, effects->overide_winmat, viewmat); + invert_m4_m4(effects->overide_persinv, effects->overide_persmat); + invert_m4_m4(effects->overide_wininv, effects->overide_winmat); + + DRW_viewport_matrix_override_set(effects->overide_persmat, DRW_MAT_PERS); + DRW_viewport_matrix_override_set(effects->overide_persinv, DRW_MAT_PERSINV); + DRW_viewport_matrix_override_set(effects->overide_winmat, DRW_MAT_WIN); + DRW_viewport_matrix_override_set(effects->overide_wininv, DRW_MAT_WININV); + } + } + else { + effects->taa_current_sample = 1; + } } else { effects->taa_current_sample = 1; @@ -162,6 +177,14 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata) if ((effects->enabled_effects & EFFECT_TAA) != 0) { if (effects->taa_current_sample != 1) { + if (DRW_state_is_image_render()) { + /* See EEVEE_temporal_sampling_init() for more details. */ + effects->taa_alpha = 1.0f / (float)(effects->taa_render_sample); + } + else { + effects->taa_alpha = 1.0f / (float)(effects->taa_current_sample); + } + DRW_framebuffer_bind(fbl->effect_fb); DRW_draw_pass(psl->taa_resolve); @@ -182,12 +205,20 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata) DRW_framebuffer_blit(fbl->main, fbl->depth_double_buffer_fb, true, false); } - if ((effects->taa_total_sample == 0) || - (effects->taa_current_sample < effects->taa_total_sample)) - { - DRW_viewport_request_redraw(); + /* Make each loop count when doing a render. */ + if (DRW_state_is_image_render()) { + effects->taa_render_sample += 1; + effects->taa_current_sample += 1; + } + else { + if ((effects->taa_total_sample == 0) || + (effects->taa_current_sample < effects->taa_total_sample)) + { + DRW_viewport_request_redraw(); + } } } + } void EEVEE_temporal_sampling_free(void) |