diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-27 04:02:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-27 04:26:49 +0300 |
commit | 1079742db92576d79ec89a28d95336aff847a82a (patch) | |
tree | 2e440e498c20d3205c2a64eedf4f84bf57abcb84 /source/blender/draw/engines/eevee/eevee_volumes.c | |
parent | 918941483f7ec5fc6320d345c755e953b963c710 (diff) |
Cleanup: rename lamp -> light
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 816899b9290..53c08c4d8f3 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -46,11 +46,11 @@ static struct { char *volumetric_common_lib; - char *volumetric_common_lamps_lib; + char *volumetric_common_lights_lib; struct GPUShader *volumetric_clear_sh; struct GPUShader *volumetric_scatter_sh; - struct GPUShader *volumetric_scatter_with_lamps_sh; + struct GPUShader *volumetric_scatter_with_lights_sh; struct GPUShader *volumetric_integration_sh; struct GPUShader *volumetric_resolve_sh; @@ -84,7 +84,7 @@ static void eevee_create_shader_volumes(void) datatoc_bsdf_common_lib_glsl, datatoc_volumetric_lib_glsl); - e_data.volumetric_common_lamps_lib = BLI_string_joinN( + e_data.volumetric_common_lights_lib = BLI_string_joinN( datatoc_common_view_lib_glsl, datatoc_common_uniforms_lib_glsl, datatoc_bsdf_common_lib_glsl, @@ -104,15 +104,15 @@ static void eevee_create_shader_volumes(void) datatoc_volumetric_vert_glsl, datatoc_volumetric_geom_glsl, datatoc_volumetric_scatter_frag_glsl, - e_data.volumetric_common_lamps_lib, + e_data.volumetric_common_lights_lib, SHADER_DEFINES "#define VOLUMETRICS\n" "#define VOLUME_SHADOW\n"); - e_data.volumetric_scatter_with_lamps_sh = DRW_shader_create_with_lib( + e_data.volumetric_scatter_with_lights_sh = DRW_shader_create_with_lib( datatoc_volumetric_vert_glsl, datatoc_volumetric_geom_glsl, datatoc_volumetric_scatter_frag_glsl, - e_data.volumetric_common_lamps_lib, + e_data.volumetric_common_lights_lib, SHADER_DEFINES "#define VOLUMETRICS\n" "#define VOLUME_LIGHTING\n" @@ -416,7 +416,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) psl->volumetric_objects_ps = DRW_pass_create("Volumetric Properties", DRW_STATE_WRITE_COLOR | DRW_STATE_ADDITIVE); - struct GPUShader *scatter_sh = (common_data->vol_use_lights) ? e_data.volumetric_scatter_with_lamps_sh + struct GPUShader *scatter_sh = (common_data->vol_use_lights) ? e_data.volumetric_scatter_with_lights_sh : e_data.volumetric_scatter_sh; psl->volumetric_scatter_ps = DRW_pass_create("Volumetric Scattering", DRW_STATE_WRITE_COLOR); grp = DRW_shgroup_empty_tri_batch_create(scatter_sh, psl->volumetric_scatter_ps, @@ -608,11 +608,11 @@ void EEVEE_volumes_free_smoke_textures(void) void EEVEE_volumes_free(void) { MEM_SAFE_FREE(e_data.volumetric_common_lib); - MEM_SAFE_FREE(e_data.volumetric_common_lamps_lib); + MEM_SAFE_FREE(e_data.volumetric_common_lights_lib); DRW_SHADER_FREE_SAFE(e_data.volumetric_clear_sh); DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_sh); - DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_with_lamps_sh); + DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_with_lights_sh); DRW_SHADER_FREE_SAFE(e_data.volumetric_integration_sh); DRW_SHADER_FREE_SAFE(e_data.volumetric_resolve_sh); } |