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authorCampbell Barton <ideasman42@gmail.com>2019-02-27 04:02:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-27 04:26:49 +0300
commit1079742db92576d79ec89a28d95336aff847a82a (patch)
tree2e440e498c20d3205c2a64eedf4f84bf57abcb84 /source/blender/draw/engines/eevee/eevee_volumes.c
parent918941483f7ec5fc6320d345c755e953b963c710 (diff)
Cleanup: rename lamp -> light
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 816899b9290..53c08c4d8f3 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -46,11 +46,11 @@
static struct {
char *volumetric_common_lib;
- char *volumetric_common_lamps_lib;
+ char *volumetric_common_lights_lib;
struct GPUShader *volumetric_clear_sh;
struct GPUShader *volumetric_scatter_sh;
- struct GPUShader *volumetric_scatter_with_lamps_sh;
+ struct GPUShader *volumetric_scatter_with_lights_sh;
struct GPUShader *volumetric_integration_sh;
struct GPUShader *volumetric_resolve_sh;
@@ -84,7 +84,7 @@ static void eevee_create_shader_volumes(void)
datatoc_bsdf_common_lib_glsl,
datatoc_volumetric_lib_glsl);
- e_data.volumetric_common_lamps_lib = BLI_string_joinN(
+ e_data.volumetric_common_lights_lib = BLI_string_joinN(
datatoc_common_view_lib_glsl,
datatoc_common_uniforms_lib_glsl,
datatoc_bsdf_common_lib_glsl,
@@ -104,15 +104,15 @@ static void eevee_create_shader_volumes(void)
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_scatter_frag_glsl,
- e_data.volumetric_common_lamps_lib,
+ e_data.volumetric_common_lights_lib,
SHADER_DEFINES
"#define VOLUMETRICS\n"
"#define VOLUME_SHADOW\n");
- e_data.volumetric_scatter_with_lamps_sh = DRW_shader_create_with_lib(
+ e_data.volumetric_scatter_with_lights_sh = DRW_shader_create_with_lib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_scatter_frag_glsl,
- e_data.volumetric_common_lamps_lib,
+ e_data.volumetric_common_lights_lib,
SHADER_DEFINES
"#define VOLUMETRICS\n"
"#define VOLUME_LIGHTING\n"
@@ -416,7 +416,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
psl->volumetric_objects_ps = DRW_pass_create("Volumetric Properties", DRW_STATE_WRITE_COLOR |
DRW_STATE_ADDITIVE);
- struct GPUShader *scatter_sh = (common_data->vol_use_lights) ? e_data.volumetric_scatter_with_lamps_sh
+ struct GPUShader *scatter_sh = (common_data->vol_use_lights) ? e_data.volumetric_scatter_with_lights_sh
: e_data.volumetric_scatter_sh;
psl->volumetric_scatter_ps = DRW_pass_create("Volumetric Scattering", DRW_STATE_WRITE_COLOR);
grp = DRW_shgroup_empty_tri_batch_create(scatter_sh, psl->volumetric_scatter_ps,
@@ -608,11 +608,11 @@ void EEVEE_volumes_free_smoke_textures(void)
void EEVEE_volumes_free(void)
{
MEM_SAFE_FREE(e_data.volumetric_common_lib);
- MEM_SAFE_FREE(e_data.volumetric_common_lamps_lib);
+ MEM_SAFE_FREE(e_data.volumetric_common_lights_lib);
DRW_SHADER_FREE_SAFE(e_data.volumetric_clear_sh);
DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_sh);
- DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_with_lamps_sh);
+ DRW_SHADER_FREE_SAFE(e_data.volumetric_scatter_with_lights_sh);
DRW_SHADER_FREE_SAFE(e_data.volumetric_integration_sh);
DRW_SHADER_FREE_SAFE(e_data.volumetric_resolve_sh);
}