diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-11-20 06:28:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-11-20 06:29:50 +0300 |
commit | 14e5711d69548afaadadce198968b9c501e5f745 (patch) | |
tree | 0ba068ae7085faffb63c50a8c7db93937e5deb8f /source/blender/draw/engines/eevee/eevee_volumes.c | |
parent | 8af3f531b1b7481edab6ec379f11694283ba9190 (diff) |
Cleanup: line length, right shift
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 760205f4937..f789d304f2b 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -93,26 +93,30 @@ static void eevee_create_shader_volumes(void) e_data.volumetric_common_lamps_lib = BLI_dynstr_get_cstring(ds_frag); BLI_dynstr_free(ds_frag); - e_data.volumetric_clear_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl, - datatoc_volumetric_geom_glsl, - datatoc_volumetric_frag_glsl, - e_data.volumetric_common_lib, - "#define VOLUMETRICS\n" - "#define CLEAR\n"); - e_data.volumetric_scatter_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl, - datatoc_volumetric_geom_glsl, - datatoc_volumetric_scatter_frag_glsl, - e_data.volumetric_common_lamps_lib, - SHADER_DEFINES - "#define VOLUMETRICS\n" - "#define VOLUME_SHADOW\n"); - e_data.volumetric_integration_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl, - datatoc_volumetric_geom_glsl, - datatoc_volumetric_integration_frag_glsl, - e_data.volumetric_common_lib, NULL); - e_data.volumetric_resolve_sh = DRW_shader_create_with_lib(datatoc_gpu_shader_fullscreen_vert_glsl, NULL, - datatoc_volumetric_resolve_frag_glsl, - e_data.volumetric_common_lib, NULL); + e_data.volumetric_clear_sh = DRW_shader_create_with_lib( + datatoc_volumetric_vert_glsl, + datatoc_volumetric_geom_glsl, + datatoc_volumetric_frag_glsl, + e_data.volumetric_common_lib, + "#define VOLUMETRICS\n" + "#define CLEAR\n"); + e_data.volumetric_scatter_sh = DRW_shader_create_with_lib( + datatoc_volumetric_vert_glsl, + datatoc_volumetric_geom_glsl, + datatoc_volumetric_scatter_frag_glsl, + e_data.volumetric_common_lamps_lib, + SHADER_DEFINES + "#define VOLUMETRICS\n" + "#define VOLUME_SHADOW\n"); + e_data.volumetric_integration_sh = DRW_shader_create_with_lib( + datatoc_volumetric_vert_glsl, + datatoc_volumetric_geom_glsl, + datatoc_volumetric_integration_frag_glsl, + e_data.volumetric_common_lib, NULL); + e_data.volumetric_resolve_sh = DRW_shader_create_with_lib( + datatoc_gpu_shader_fullscreen_vert_glsl, NULL, + datatoc_volumetric_resolve_frag_glsl, + e_data.volumetric_common_lib, NULL); } int EEVEE_volumes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata) |