Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-11-20 06:28:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-11-20 06:29:50 +0300
commit14e5711d69548afaadadce198968b9c501e5f745 (patch)
tree0ba068ae7085faffb63c50a8c7db93937e5deb8f /source/blender/draw/engines/eevee/eevee_volumes.c
parent8af3f531b1b7481edab6ec379f11694283ba9190 (diff)
Cleanup: line length, right shift
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c44
1 files changed, 24 insertions, 20 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 760205f4937..f789d304f2b 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -93,26 +93,30 @@ static void eevee_create_shader_volumes(void)
e_data.volumetric_common_lamps_lib = BLI_dynstr_get_cstring(ds_frag);
BLI_dynstr_free(ds_frag);
- e_data.volumetric_clear_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl,
- datatoc_volumetric_geom_glsl,
- datatoc_volumetric_frag_glsl,
- e_data.volumetric_common_lib,
- "#define VOLUMETRICS\n"
- "#define CLEAR\n");
- e_data.volumetric_scatter_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl,
- datatoc_volumetric_geom_glsl,
- datatoc_volumetric_scatter_frag_glsl,
- e_data.volumetric_common_lamps_lib,
- SHADER_DEFINES
- "#define VOLUMETRICS\n"
- "#define VOLUME_SHADOW\n");
- e_data.volumetric_integration_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl,
- datatoc_volumetric_geom_glsl,
- datatoc_volumetric_integration_frag_glsl,
- e_data.volumetric_common_lib, NULL);
- e_data.volumetric_resolve_sh = DRW_shader_create_with_lib(datatoc_gpu_shader_fullscreen_vert_glsl, NULL,
- datatoc_volumetric_resolve_frag_glsl,
- e_data.volumetric_common_lib, NULL);
+ e_data.volumetric_clear_sh = DRW_shader_create_with_lib(
+ datatoc_volumetric_vert_glsl,
+ datatoc_volumetric_geom_glsl,
+ datatoc_volumetric_frag_glsl,
+ e_data.volumetric_common_lib,
+ "#define VOLUMETRICS\n"
+ "#define CLEAR\n");
+ e_data.volumetric_scatter_sh = DRW_shader_create_with_lib(
+ datatoc_volumetric_vert_glsl,
+ datatoc_volumetric_geom_glsl,
+ datatoc_volumetric_scatter_frag_glsl,
+ e_data.volumetric_common_lamps_lib,
+ SHADER_DEFINES
+ "#define VOLUMETRICS\n"
+ "#define VOLUME_SHADOW\n");
+ e_data.volumetric_integration_sh = DRW_shader_create_with_lib(
+ datatoc_volumetric_vert_glsl,
+ datatoc_volumetric_geom_glsl,
+ datatoc_volumetric_integration_frag_glsl,
+ e_data.volumetric_common_lib, NULL);
+ e_data.volumetric_resolve_sh = DRW_shader_create_with_lib(
+ datatoc_gpu_shader_fullscreen_vert_glsl, NULL,
+ datatoc_volumetric_resolve_frag_glsl,
+ e_data.volumetric_common_lib, NULL);
}
int EEVEE_volumes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)