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authorBrecht Van Lommel <brecht@blender.org>2020-09-03 16:26:52 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-09-03 16:49:41 +0300
commitf0c376a52a53db98bd8d8db3c79116f71001fb5c (patch)
tree6553e87a82f831c3e6f6bbdb527fda8337ab06ac /source/blender/draw/engines/eevee/eevee_volumes.c
parent96439de784801c7ed0072408a5238bb877af828e (diff)
Fix T80332: principle volume shader not working for world in Eevee
The handling of missing volume grids for the principled volume shader was incomplete, different inputs need different default values.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c49
1 files changed, 30 insertions, 19 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index e81d15d1e31..4a0eaf2698a 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -59,10 +59,9 @@ static struct {
GPUTexture *depth_src;
- GPUTexture *dummy_density;
- GPUTexture *dummy_color;
+ GPUTexture *dummy_zero;
+ GPUTexture *dummy_one;
GPUTexture *dummy_flame;
- GPUTexture *dummy_missing;
GPUTexture *dummy_scatter;
GPUTexture *dummy_transmit;
@@ -137,14 +136,24 @@ static void eevee_create_shader_volumes(void)
e_data.volumetric_accum_sh = DRW_shader_create_fullscreen_with_shaderlib(
datatoc_volumetric_accum_frag_glsl, lib, SHADER_DEFINES);
- const float density[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- e_data.dummy_density = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, density);
+ const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ e_data.dummy_zero = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, zero);
+
+ const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ e_data.dummy_one = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, one);
const float flame = 0.0f;
e_data.dummy_flame = DRW_texture_create_3d(1, 1, 1, GPU_R8, DRW_TEX_WRAP, &flame);
+}
- const float missing[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- e_data.dummy_missing = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, missing);
+static GPUTexture *eevee_volume_default_texture(eGPUVolumeDefaultValue default_value)
+{
+ switch (default_value) {
+ case GPU_VOLUME_DEFAULT_0:
+ return e_data.dummy_zero;
+ case GPU_VOLUME_DEFAULT_1:
+ return e_data.dummy_one;
+ }
}
void EEVEE_volumes_set_jitter(EEVEE_ViewLayerData *sldata, uint current_sample)
@@ -359,7 +368,8 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* Fix principle volumetric not working with world materials. */
ListBase gpu_grids = GPU_material_volume_grids(mat);
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, &gpu_grids) {
- DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_missing);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]);
@@ -449,7 +459,9 @@ static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWS
NULL;
DRW_shgroup_uniform_texture(
- grp, gpu_grid->sampler_name, (drw_grid) ? drw_grid->texture : e_data.dummy_missing);
+ grp,
+ gpu_grid->sampler_name,
+ (drw_grid) ? drw_grid->texture : eevee_volume_default_texture(gpu_grid->default_value));
if (drw_grid && multiple_transforms) {
/* Specify per-volume transform matrix that is applied after the
@@ -497,21 +509,20 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
if (STREQ(gpu_grid->name, "density")) {
- DRW_shgroup_uniform_texture_ref(grp,
- gpu_grid->sampler_name,
- fds->tex_density ? &fds->tex_density :
- &e_data.dummy_density);
+ DRW_shgroup_uniform_texture_ref(
+ grp, gpu_grid->sampler_name, fds->tex_density ? &fds->tex_density : &e_data.dummy_one);
}
else if (STREQ(gpu_grid->name, "color")) {
DRW_shgroup_uniform_texture_ref(
- grp, gpu_grid->sampler_name, fds->tex_color ? &fds->tex_color : &e_data.dummy_density);
+ grp, gpu_grid->sampler_name, fds->tex_color ? &fds->tex_color : &e_data.dummy_one);
}
else if (STREQ(gpu_grid->name, "flame") || STREQ(gpu_grid->name, "temperature")) {
DRW_shgroup_uniform_texture_ref(
grp, gpu_grid->sampler_name, fds->tex_flame ? &fds->tex_flame : &e_data.dummy_flame);
}
else {
- DRW_shgroup_uniform_texture_ref(grp, gpu_grid->sampler_name, &e_data.dummy_density);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
}
@@ -527,7 +538,8 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
}
else {
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
- DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_density);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
}
@@ -836,10 +848,9 @@ void EEVEE_volumes_free(void)
DRW_TEXTURE_FREE_SAFE(e_data.dummy_scatter);
DRW_TEXTURE_FREE_SAFE(e_data.dummy_transmit);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_density);
+ DRW_TEXTURE_FREE_SAFE(e_data.dummy_zero);
+ DRW_TEXTURE_FREE_SAFE(e_data.dummy_one);
DRW_TEXTURE_FREE_SAFE(e_data.dummy_flame);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_color);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_missing);
DRW_SHADER_FREE_SAFE(e_data.volumetric_clear_sh);
DRW_SHADER_FREE_SAFE(e_data.scatter_sh);