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author | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 14:08:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 14:28:05 +0300 |
commit | 1b0dd5a2150c2207768ba74c1a25b842f3d4ece1 (patch) | |
tree | 8ab9418bf8e110942258a0135fbd39e1bf8103bb /source/blender/draw/engines/eevee/eevee_volumes.c | |
parent | ed779333bb82a483c3f7833b959610c08f0bacb7 (diff) |
Cleanup: style, spelling
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 8a2576e174d..1ff14f83231 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -605,7 +605,7 @@ void EEVEE_volumes_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) if ((effects->enabled_effects & EFFECT_VOLUMETRIC) != 0) { DRW_stats_group_start("Volumetrics"); - /* We sample the shadowmaps using shadow sampler. We need to enable Comparison mode. + /* We sample the shadow-maps using shadow sampler. We need to enable Comparison mode. * TODO(fclem) avoid this by using sampler objects.*/ GPU_texture_bind(sldata->shadow_cube_pool, 0); GPU_texture_compare_mode(sldata->shadow_cube_pool, true); |