diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-09-10 22:03:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-10 22:59:16 +0300 |
commit | caf494444cd735e68d171db546c8045d6490fc5f (patch) | |
tree | 83c2e4dc848d2df7265ec005bf56636503cca0d2 /source/blender/draw/engines/eevee/eevee_volumes.c | |
parent | 42c062c98a2e8e48a63d909ec39ed7d6677a7504 (diff) |
EEVEE: Volume: Speedup: Use Image load store extension
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5740
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 1ff14f83231..726082c0f02 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -82,6 +82,8 @@ extern char datatoc_volumetric_integration_frag_glsl[]; extern char datatoc_volumetric_lib_glsl[]; extern char datatoc_common_fullscreen_vert_glsl[]; +#define USE_VOLUME_OPTI (GLEW_ARB_shader_image_load_store && GLEW_ARB_shading_language_420pack) + static void eevee_create_shader_volumes(void) { e_data.volumetric_common_lib = BLI_string_joinN(datatoc_common_view_lib_glsl, @@ -123,7 +125,10 @@ static void eevee_create_shader_volumes(void) datatoc_volumetric_geom_glsl, datatoc_volumetric_integration_frag_glsl, e_data.volumetric_common_lib, - NULL); + USE_VOLUME_OPTI ? "#extension GL_ARB_shader_image_load_store: enable\n" + "#extension GL_ARB_shading_language_420pack: enable\n" + "#define USE_VOLUME_OPTI\n" : + NULL); e_data.volumetric_resolve_sh = DRW_shader_create_with_lib(datatoc_common_fullscreen_vert_glsl, NULL, datatoc_volumetric_resolve_frag_glsl, @@ -509,7 +514,8 @@ void EEVEE_volumes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRW_shgroup_uniform_texture_ref(grp, "volumeExtinction", &txl->volume_transmit); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); - DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]); + DRW_shgroup_call_procedural_triangles( + grp, NULL, USE_VOLUME_OPTI ? 1 : common_data->vol_tex_size[2]); DRW_PASS_CREATE(psl->volumetric_resolve_ps, DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM); grp = DRW_shgroup_create(e_data.volumetric_resolve_sh, psl->volumetric_resolve_ps); @@ -621,9 +627,31 @@ void EEVEE_volumes_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) GPU_framebuffer_bind(fbl->volumetric_scat_fb); DRW_draw_pass(psl->volumetric_scatter_ps); - GPU_framebuffer_bind(fbl->volumetric_integ_fb); + if (USE_VOLUME_OPTI) { + int tex_scatter = GPU_texture_opengl_bindcode(txl->volume_scatter_history); + int tex_transmit = GPU_texture_opengl_bindcode(txl->volume_transmit_history); + /* TODO(fclem) Encapsulate these GL calls into DRWManager. */ + glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); + /* Subtility here! we need to tell the GL that the texture is layered (GL_TRUE) + * in order to bind the full 3D texture and not just a 2D slice. */ + glBindImageTexture(0, tex_scatter, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R11F_G11F_B10F); + glBindImageTexture(1, tex_transmit, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R11F_G11F_B10F); + + GPU_framebuffer_bind(fbl->volumetric_fb); + } + else { + GPU_framebuffer_bind(fbl->volumetric_integ_fb); + } + DRW_draw_pass(psl->volumetric_integration_ps); + if (USE_VOLUME_OPTI) { + glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); + + glBindImageTexture(0, 0, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R11F_G11F_B10F); + glBindImageTexture(1, 0, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R11F_G11F_B10F); + } + SWAP(struct GPUFrameBuffer *, fbl->volumetric_scat_fb, fbl->volumetric_integ_fb); SWAP(GPUTexture *, txl->volume_scatter, txl->volume_scatter_history); SWAP(GPUTexture *, txl->volume_transmit, txl->volume_transmit_history); |