diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-09-19 06:18:52 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-19 06:19:53 +0300 |
commit | d8a7e5ee324ef4648a317ef232aae5b5a8ed991f (patch) | |
tree | 8e9a231e2fd37a811df904df4437eed863121582 /source/blender/draw/engines/eevee/eevee_volumes.c | |
parent | 741d7d60ed90707f3f20b86372669ca5287a74da (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index cfebe48a836..711c956ce4b 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -632,7 +632,7 @@ void EEVEE_volumes_compute(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) int tex_transmit = GPU_texture_opengl_bindcode(txl->volume_transmit_history); /* TODO(fclem) Encapsulate these GL calls into DRWManager. */ glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); - /* Subtility here! we need to tell the GL that the texture is layered (GL_TRUE) + /* Subtlety here! we need to tell the GL that the texture is layered (GL_TRUE) * in order to bind the full 3D texture and not just a 2D slice. */ glBindImageTexture(0, tex_scatter, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R11F_G11F_B10F); glBindImageTexture(1, tex_transmit, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R11F_G11F_B10F); |