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author | Campbell Barton <ideasman42@gmail.com> | 2018-05-26 11:41:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-26 12:05:23 +0300 |
commit | 6ebcf98943ee4a65b7d05be822fa99f7876d5036 (patch) | |
tree | bf2d40a48b9d6ec27933553669ba871127a9b86b /source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | |
parent | 3e3f6754b4ec828b5d970766bc336fcad2990e64 (diff) |
Cleanup: whitespace, long lines, duplicate include
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index 55f66f5500a..9d27224b5c9 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -184,7 +184,8 @@ void integrate_slice(vec3 normal, vec2 t_phi, vec2 horizons, inout float visibil bent_normal += vec3(sin(b_angle) * -t_phi, cos(b_angle) * 0.5); } -void gtao_deferred(vec3 normal, vec3 position, vec4 noise, float frag_depth, out float visibility, out vec3 bent_normal) +void gtao_deferred( + vec3 normal, vec3 position, vec4 noise, float frag_depth, out float visibility, out vec3 bent_normal) { /* Fetch early, hide latency! */ vec4 horizons = texelFetch(horizonBuffer, ivec2(gl_FragCoord.xy), 0); |