diff options
author | mano-wii <germano.costa@ig.com.br> | 2018-11-14 19:24:05 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2018-11-16 17:43:44 +0300 |
commit | e9eb80055bbfc302066da8d3462c369a10de81c0 (patch) | |
tree | 2312c246a51dcf48e97e78d003d4efbf15dab234 /source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | |
parent | 33ac6c25b9942f40a33382aeb57c73482cd07b27 (diff) |
Cleanup: remove unused variable
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index bda3c648bb6..40c6bb1f1e0 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -186,7 +186,7 @@ void integrate_slice(vec3 normal, vec2 t_phi, vec2 horizons, inout float visibil } void gtao_deferred( - vec3 normal, vec3 position, vec4 noise, float frag_depth, out float visibility, out vec3 bent_normal) + vec3 normal, vec4 noise, float frag_depth, out float visibility, out vec3 bent_normal) { /* Fetch early, hide latency! */ vec4 horizons = texelFetch(horizonBuffer, ivec2(gl_FragCoord.xy), 0); @@ -194,7 +194,6 @@ void gtao_deferred( vec4 dirs; dirs.xy = get_ao_dir(noise.x * 0.5); dirs.zw = get_ao_dir(noise.x * 0.5 + 0.5); - vec2 uvs = get_uvs_from_view(position); bent_normal = vec3(0.0); visibility = 0.0; @@ -252,7 +251,7 @@ float occlusion_compute(vec3 N, vec3 vpos, float user_occlusion, vec4 rand, out vec3 vnor = mat3(ViewMatrix) * N; #ifdef ENABLE_DEFERED_AO - gtao_deferred(vnor, vpos, rand, gl_FragCoord.z, visibility, bent_normal); + gtao_deferred(vnor, rand, gl_FragCoord.z, visibility, bent_normal); #else gtao(vnor, vpos, rand, visibility, bent_normal); #endif |