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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-10 11:31:17 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-10 17:03:25 +0300 |
commit | da8b34e52718505de0d5d0722dbcdcec18ca60b3 (patch) | |
tree | 04bdc5ededb28c7513350090890c5fc866058092 /source/blender/draw/engines/eevee/shaders/background_vert.glsl | |
parent | 7902e3f1c895bfdd7e077194396b3f0f7ab85d41 (diff) |
Eevee: Fix some issues
Fix issue with manipulator contributing to depth.
Fix blender internal shader.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/background_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/background_vert.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/background_vert.glsl b/source/blender/draw/engines/eevee/shaders/background_vert.glsl index e70ffe4d2f0..9b43d563d7c 100644 --- a/source/blender/draw/engines/eevee/shaders/background_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/background_vert.glsl @@ -1,6 +1,4 @@ -mat4 ViewProjectionMatrixInverse; - in vec2 pos; out vec3 varposition; |