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authorClément Foucault <foucault.clem@gmail.com>2017-05-04 18:39:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-04 18:42:22 +0300
commit4ef0513aab26f4ac459600e0f1ef6bc731a2ba42 (patch)
treea5b267e43ec9c16de88c244aab3f5899687d06d0 /source/blender/draw/engines/eevee/shaders/background_vert.glsl
parent5601a62179642f53ef9b04826c4c9ca5437c0097 (diff)
Eevee: Draw background shader.
Also fixes some remaining errors caused by some matrices not updated.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/background_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/background_vert.glsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/background_vert.glsl b/source/blender/draw/engines/eevee/shaders/background_vert.glsl
new file mode 100644
index 00000000000..ef94c775336
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/background_vert.glsl
@@ -0,0 +1,16 @@
+
+mat4 ViewProjectionMatrixInverse;
+
+in vec2 pos;
+
+out vec3 varposition;
+out vec3 varnormal;
+out vec3 viewPosition;
+out vec3 worldPosition;
+
+void main()
+{
+ gl_Position = vec4(pos, 1.0, 1.0);
+ varposition = viewPosition = vec3(pos, -1.0);
+ varnormal = normalize(-varposition);
+}