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author | Clément Foucault <foucault.clem@gmail.com> | 2017-07-04 19:02:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-07-05 19:21:06 +0300 |
commit | 8b78a8d9bcb4398873c83cd5f73a4a67f067395d (patch) | |
tree | 66b7f4e04e2d838ee660548266432cd2138f3dac /source/blender/draw/engines/eevee/shaders/background_vert.glsl | |
parent | f8aab24fb5166c9ba935cb8f479cfd24244e7136 (diff) |
Eevee: Volumetrics: Add support for Position Coordinates.
This enables texturing of the noise via procedural or baked textures.
Note that it gets quickly really heavy.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/background_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/background_vert.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/background_vert.glsl b/source/blender/draw/engines/eevee/shaders/background_vert.glsl index dd12b82ba03..e9e5e8114f3 100644 --- a/source/blender/draw/engines/eevee/shaders/background_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/background_vert.glsl @@ -5,10 +5,12 @@ out vec3 varposition; out vec3 varnormal; out vec3 viewPosition; +#ifdef VOLUMETRICS /* necessary for compilation*/ out vec3 worldPosition; out vec3 worldNormal; out vec3 viewNormal; +#endif void main() { |