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authorClément Foucault <foucault.clem@gmail.com>2017-07-04 19:02:13 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-05 19:21:06 +0300
commit8b78a8d9bcb4398873c83cd5f73a4a67f067395d (patch)
tree66b7f4e04e2d838ee660548266432cd2138f3dac /source/blender/draw/engines/eevee/shaders/background_vert.glsl
parentf8aab24fb5166c9ba935cb8f479cfd24244e7136 (diff)
Eevee: Volumetrics: Add support for Position Coordinates.
This enables texturing of the noise via procedural or baked textures. Note that it gets quickly really heavy.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/background_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/background_vert.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/background_vert.glsl b/source/blender/draw/engines/eevee/shaders/background_vert.glsl
index dd12b82ba03..e9e5e8114f3 100644
--- a/source/blender/draw/engines/eevee/shaders/background_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/background_vert.glsl
@@ -5,10 +5,12 @@ out vec3 varposition;
out vec3 varnormal;
out vec3 viewPosition;
+#ifdef VOLUMETRICS
/* necessary for compilation*/
out vec3 worldPosition;
out vec3 worldNormal;
out vec3 viewNormal;
+#endif
void main()
{