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author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-01 19:39:39 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-10 04:09:45 +0300 |
commit | 32e96448b9d08b7975f6afd73b2569a6b81a125e (patch) | |
tree | 7d1ab1a6b26e706f02083883708fa10af7c73c4b /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | |
parent | e2603a6e821936e9204cba224961beac77b059f4 (diff) |
Eevee: Add Variance Shadow Mapping
This is an alternative to ESM. It does not suffer the same bleeding artifacts.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 0da95349bba..713fb2a31d5 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -92,6 +92,7 @@ struct ShadowCascadeData { #define sh_cube_far near_far_bias_exp.y #define sh_cube_bias near_far_bias_exp.z #define sh_cube_exp near_far_bias_exp.w +#define sh_cube_bleed near_far_bias_exp.w /* ------- Convenience functions --------- */ |