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authorClément Foucault <foucault.clem@gmail.com>2021-03-05 22:32:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-08 19:25:16 +0300
commit6842c549bb3f976fc4891d2e6f7469b3705655f5 (patch)
treeb52c512d30878d1dfbc651ddc1b84d955c6860ac /source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
parentba75ea8012084aa84ba8c9ac088b88a8dcf4fb21 (diff)
EEVEE: SSRayTrace: Cleanup/Refactor
This is a major rewrite that improves the screen space raytracing a little bit. This also decouple ray preparation from raytracing to be reuse in other part of the code. This changes a few things: - Reflections have lower grazing angle failure - Reflections have less self intersection issues - Contact shadows are now fully opaque (faster) Unrelated but some self intersection / incorrect bad rays are caused by the ray reconstruction technique used by the SSR. This is not fixed by this commit but I added a TODO.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl')
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