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authorClément Foucault <foucault.clem@gmail.com>2017-07-19 16:39:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-24 16:28:27 +0300
commitb1a8803c24d83c30bf98a992848a94eafefe533d (patch)
tree39a924e8cfb4ada5fbc81cebb036214c193edd0c /source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
parent7938848b636335b0d59cc7cbb42c223ec309c0d7 (diff)
Eevee: SSR: Add roughness random rays.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl25
1 files changed, 17 insertions, 8 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
index 3997de7a22d..5caf3c17e82 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
@@ -6,11 +6,14 @@ uniform float invSampleCount;
vec2 jitternoise = vec2(0.0);
+#ifdef NOISE_SIZE
void setup_noise(void)
{
jitternoise = texture(texJitter, gl_FragCoord.xy / NOISE_SIZE).rg; /* Global variable */
}
+#endif
+#ifdef HAMMERSLEY_SIZE
vec3 hammersley_3d(float i, float invsamplenbr)
{
vec3 Xi; /* Theta, cos(Phi), sin(Phi) */
@@ -29,6 +32,7 @@ vec3 hammersley_3d(float i)
{
return hammersley_3d(i, invSampleCount);
}
+#endif
/* -------------- BSDFS -------------- */
@@ -42,22 +46,26 @@ float pdf_hemisphere()
return 0.5 * M_1_PI;
}
-vec3 sample_ggx(float nsample, float a2, vec3 N, vec3 T, vec3 B)
+vec3 sample_ggx(vec3 rand, float a2, vec3 N, vec3 T, vec3 B)
{
- vec3 Xi = hammersley_3d(nsample);
-
/* Theta is the aperture angle of the cone */
- float z = sqrt( (1.0 - Xi.x) / ( 1.0 + a2 * Xi.x - Xi.x ) ); /* cos theta */
+ float z = sqrt( (1.0 - rand.x) / ( 1.0 + a2 * rand.x - rand.x ) ); /* cos theta */
float r = sqrt( 1.0 - z * z ); /* sin theta */
- float x = r * Xi.y;
- float y = r * Xi.z;
+ float x = r * rand.y;
+ float y = r * rand.z;
/* Microfacet Normal */
vec3 Ht = vec3(x, y, z);
-
return tangent_to_world(Ht, N, T, B);
}
+#ifdef HAMMERSLEY_SIZE
+vec3 sample_ggx(float nsample, float a2, vec3 N, vec3 T, vec3 B)
+{
+ vec3 Xi = hammersley_3d(nsample);
+ return sample_ggx(Xi, a2, N, T, B);
+}
+
vec3 sample_hemisphere(float nsample, vec3 N, vec3 T, vec3 B)
{
vec3 Xi = hammersley_3d(nsample);
@@ -70,4 +78,5 @@ vec3 sample_hemisphere(float nsample, vec3 N, vec3 T, vec3 B)
vec3 Ht = vec3(x, y, z);
return tangent_to_world(Ht, N, T, B);
-} \ No newline at end of file
+}
+#endif \ No newline at end of file