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authorClément Foucault <foucault.clem@gmail.com>2019-10-29 17:05:07 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-10-29 17:16:47 +0300
commit883e22a92ca5b2b22bd441bedc6bdd1626980f35 (patch)
treec031fc40200bf63b65f899ec25e9a4a14ab3f839 /source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
parentd758a79557c05487a2b0014f2851597738ea6ef0 (diff)
Fix T71050 EEVEE: Light Path Node broken in 2.81
Also fixes the sampling of hashed shadows.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
index c7ae2417904..7f255b0859d 100644
--- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
@@ -43,6 +43,10 @@ layout(std140) uniform common_block
int hizMipOffset;
int rayType;
float rayDepth;
+ float alphaHashOffset;
+ float alphaHashScale;
+ float pad7;
+ float pad8;
};
/* rayType (keep in sync with ray_type) */