diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:13:07 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:16:30 +0300 |
commit | c2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch) | |
tree | 631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl | |
parent | 11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff) |
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.
It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl index d26013ce132..9c5a212aead 100644 --- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl @@ -34,6 +34,7 @@ layout(std140) uniform common_block { int prbNumRenderCube; int prbNumRenderGrid; int prbIrradianceVisSize; + float prbIrradianceSmooth; float prbLodCubeMax; float prbLodPlanarMax; /* Misc*/ |