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authorClément Foucault <foucault.clem@gmail.com>2018-11-15 20:13:07 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-15 20:16:30 +0300
commitc2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch)
tree631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
parent11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff)
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance cells of a same Irradiance Volume smoother, reducing the weight of the light leaking correction factors. It is usefull in some cases to avoid harsh lighting transition that can happen when a sample point it near a surface.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
index d26013ce132..9c5a212aead 100644
--- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
@@ -34,6 +34,7 @@ layout(std140) uniform common_block {
int prbNumRenderCube;
int prbNumRenderGrid;
int prbIrradianceVisSize;
+ float prbIrradianceSmooth;
float prbLodCubeMax;
float prbLodPlanarMax;
/* Misc*/