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author | Clément Foucault <foucault.clem@gmail.com> | 2019-10-29 17:05:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-10-29 17:16:47 +0300 |
commit | 883e22a92ca5b2b22bd441bedc6bdd1626980f35 (patch) | |
tree | c031fc40200bf63b65f899ec25e9a4a14ab3f839 /source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl | |
parent | d758a79557c05487a2b0014f2851597738ea6ef0 (diff) |
Fix T71050 EEVEE: Light Path Node broken in 2.81
Also fixes the sampling of hashed shadows.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl index c7ae2417904..7f255b0859d 100644 --- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl @@ -43,6 +43,10 @@ layout(std140) uniform common_block int hizMipOffset; int rayType; float rayDepth; + float alphaHashOffset; + float alphaHashScale; + float pad7; + float pad8; }; /* rayType (keep in sync with ray_type) */ |