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authorClément Foucault <foucault.clem@gmail.com>2021-03-19 20:21:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-19 23:11:06 +0300
commit89ef0da5513a2bc85a518b0941807ecdd6980a66 (patch)
treed436fdeb933a944d05957d2fc3e791a013b683f0 /source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
parent355f884b2f0932e0e1d50e9506d4c0e3bf6e2289 (diff)
EEVEE: Volumetrics: Add support for soft volumetric shadows
Soft surface shadows were already supported but now we support soft shadows of the volume themselves. This is only enabled if the light casts shadow and the scene soft shadows toggle is enabled.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
index b3174afc799..d7996ab4bd1 100644
--- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
@@ -12,9 +12,9 @@ layout(std140) uniform common_block
vec4 volJitter;
vec4 volCoordScale; /* To convert volume uvs to screen uvs */
float volHistoryAlpha;
- float volLightClamp;
float volShadowSteps;
bool volUseLights;
+ bool volUseSoftShadows;
/* Screen Space Reflections */
vec4 ssrParameters;
float ssrBorderFac;