diff options
author | Julian Eisel <julian@blender.org> | 2022-11-02 13:58:03 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2022-11-02 13:58:03 +0300 |
commit | 7158e0eb4cfa32f49527f660f73031207bc8f8be (patch) | |
tree | a7e692d87ad8bd0a4dcb074844b4d3bcb500f27b /source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl | |
parent | 75794f95c0d41fbc1d279058ec9293e69abdd5b2 (diff) | |
parent | 460c9d3d92e9f74254d58c6bb07d7e4fcb53e8b7 (diff) |
Merge branch 'master' into blender-projects-basicsblender-projects-basics
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl b/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl index 90272400915..5af317b7398 100644 --- a/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/cubemap_lib.glsl @@ -96,7 +96,7 @@ vec4 cubemap_seamless(sampler2DArray tex, vec4 cubevec, float lod) /* Mix all colors to get the corner color. */ vec4 col3 = (col + col1 + col2) / 3.0; - vec2 mix_fac = uv_border * 0.5; + vec2 mix_fac = saturate(uv_border * 0.5); return mix(mix(col, col2, mix_fac.x), mix(col1, col3, mix_fac.x), mix_fac.y); } else if (any(border)) { @@ -108,7 +108,7 @@ vec4 cubemap_seamless(sampler2DArray tex, vec4 cubevec, float lod) uv = cubemap_face_coord(cubevec.xyz, face); coord = vec3(uv, cubevec.w * 6.0 + face); - float mix_fac = max(uv_border.x, uv_border.y) * 0.5; + float mix_fac = saturate(max(uv_border.x, uv_border.y) * 0.5); return mix(col, textureLod(tex, coord, lod), mix_fac); } else { |