Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <j.bakker@atmind.nl>2019-09-04 17:22:47 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-09-06 09:35:14 +0300
commit1b287230a46d98f7cdfe6cbfd6c86e43c7e14968 (patch)
tree490cfa85d86d1cbd143534dfa515d49c02c0f15c /source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
parentf8362836a5c8feff3715ca823025caba249208c2 (diff)
Viewport Shading: StudioLight Intensity
Add option to change the Intensity of the HDRI in the 3d viewport. This works for both EEVEE and Cycles Reviewed By: brecht, fclem Differential Revision: https://developer.blender.org/D5674
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_world_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_world_frag.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
index 70466479a29..41e103609f3 100644
--- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
@@ -8,6 +8,7 @@ out vec4 FragColor;
uniform mat3 StudioLightMatrix;
uniform sampler2D image;
uniform float studioLightBackground = 1.0;
+uniform float studioLightIntensity = 1.0;
in vec3 viewPosition;
# define M_PI 3.14159265358979323846
@@ -51,6 +52,7 @@ void main()
#ifdef LOOKDEV
vec3 worldvec = background_transform_to_world(viewPosition);
background_color = node_tex_environment_equirectangular(StudioLightMatrix * worldvec, image).rgb;
+ background_color *= studioLightIntensity;
background_color = mix(color, background_color, studioLightBackground);
#else
background_color = color;