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authorClément Foucault <foucault.clem@gmail.com>2019-05-21 21:28:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-22 14:29:05 +0300
commitb3601a4687bb740bb782d7a96fc1920851f6d15e (patch)
treea69bf1b2b6d0ba8cf1b7a2f3cb4b77ae03ee1ca9 /source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
parent2d2ff27ce80daeb26aeb65fdf3bbe6741e7cad46 (diff)
Eevee: Make lookdev shader use common_view_lib
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_world_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_world_frag.glsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
index 0be2a8d6a12..70466479a29 100644
--- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
@@ -5,9 +5,6 @@ uniform vec3 color;
out vec4 FragColor;
#ifdef LOOKDEV
-uniform mat4 ProjectionMatrix;
-uniform mat4 ProjectionMatrixInverse;
-uniform mat4 ViewMatrixInverse;
uniform mat3 StudioLightMatrix;
uniform sampler2D image;
uniform float studioLightBackground = 1.0;