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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-21 21:28:14 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-22 14:29:05 +0300 |
commit | b3601a4687bb740bb782d7a96fc1920851f6d15e (patch) | |
tree | a69bf1b2b6d0ba8cf1b7a2f3cb4b77ae03ee1ca9 /source/blender/draw/engines/eevee/shaders/default_world_frag.glsl | |
parent | 2d2ff27ce80daeb26aeb65fdf3bbe6741e7cad46 (diff) |
Eevee: Make lookdev shader use common_view_lib
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_world_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/default_world_frag.glsl | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl index 0be2a8d6a12..70466479a29 100644 --- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl @@ -5,9 +5,6 @@ uniform vec3 color; out vec4 FragColor; #ifdef LOOKDEV -uniform mat4 ProjectionMatrix; -uniform mat4 ProjectionMatrixInverse; -uniform mat4 ViewMatrixInverse; uniform mat3 StudioLightMatrix; uniform sampler2D image; uniform float studioLightBackground = 1.0; |